Search

Showing results for “a” - 143995 results

Filtered by Cards

  1. Shiny Impetus Magic Cards

    Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value Enchantment — Aura common Tarkir: Dragonstorm Commander
  2. Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.

    4 Mana Value 4 Power 4 Toughness Creature — Dragon mythic Tarkir: Dragonstorm Commander
  3. Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

    1 Mana Value Enchantment — Aura Curse uncommon Tarkir: Dragonstorm Commander
  4. Think Twice Magic Cards

    Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Instant common Tarkir: Dragonstorm Commander
  5. Sublime Epiphany Magic Cards

    Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

    6 Mana Value Instant rare Tarkir: Dragonstorm Commander
  6. Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

    4 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  7. Preordain Magic Cards

    Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    1 Mana Value Sorcery common Tarkir: Dragonstorm Commander
  8. Pongify Magic Cards

    Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

    1 Mana Value Instant uncommon Tarkir: Dragonstorm Commander
  9. Ponder Magic Cards

    Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

    1 Mana Value Sorcery common Tarkir: Dragonstorm Commander
  10. Opt Magic Cards

    Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

    1 Mana Value Instant common Tarkir: Dragonstorm Commander
  11. Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

    2 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  12. Target player draws three cards. Then that player discards two cards unless they discard a land card.

    3 Mana Value Sorcery common Tarkir: Dragonstorm Commander
  13. Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

    5 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  14. Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

    4 Mana Value 2 Power 2 Toughness Creature — Human Wizard rare Tarkir: Dragonstorm Commander
  15. Ancestral Vision Magic Cards

    Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Target player draws three cards.

    0 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  16. Monastery Mentor Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

    3 Mana Value 2 Power 2 Toughness Creature — Human Monk mythic Tarkir: Dragonstorm Commander
  17. Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Cleric rare Tarkir: Dragonstorm Commander
  18. Dismantling Wave Magic Cards

    For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.

    3 Mana Value Sorcery rare Tarkir: Dragonstorm Commander
  19. Young Pyromancer Magic Cards

    Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

    2 Mana Value 2 Power 1 Toughness Creature — Human Shaman uncommon Tarkir: Dragonstorm Commander
  20. Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

    4 Mana Value Sorcery rare Tarkir: Dragonstorm Commander