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  1. Aegis Sculptor Magic Cards

    Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.

    4 Mana Value 2 Power 3 Toughness Creature — Bird Wizard uncommon Tarkir: Dragonstorm
  2. Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

    4 Mana Value Sorcery rare Tarkir: Dragonstorm
  3. Affinity for creatures (This spell costs {1} less to cast for each creature you control.) When this creature enters, draw a card.

    6 Mana Value 4 Power 3 Toughness Creature — Beast common Tarkir: Dragonstorm
  4. If one or more tokens would be created under your control, twice that many of those tokens are created instead. [+1]: Create a 1/1 white Soldier creature token. [0]: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. [−3]: Destroy target creature an opponent controls with mana value 3 or greater.

    5 Mana Value Legendary Planeswalker — Elspeth mythic Tarkir: Dragonstorm
  5. As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)

    2 Mana Value Instant uncommon Tarkir: Dragonstorm
  6. Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

    4 Mana Value 3 Power 3 Toughness Creature — Human Soldier common Tarkir: Dragonstorm
  7. Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Spirit Soldier rare Tarkir: Dragonstorm
  8. When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. [+2]: You gain 3 life and draw a card. [0]: Add {C}{C}{C}. [−11]: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.

    7 Mana Value Legendary Planeswalker — Ugin mythic Tarkir: Dragonstorm
  9. Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Orc Warrior mythic Tarkir: Dragonstorm Commander
  10. Flying, trample Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

    7 Mana Value 7 Power 7 Toughness Legendary Creature — Spirit Dragon mythic Tarkir: Dragonstorm Commander
  11. Flying, vigilance Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Spirit Dragon mythic Tarkir: Dragonstorm Commander
  12. Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Spirit Dragon mythic Tarkir: Dragonstorm Commander
  13. Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs. Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Zombie Warrior mythic Tarkir: Dragonstorm Commander
  14. Whenever you cast a creature spell, put a +1/+1 counter on Eshki. If that spell's power is 4 or greater, draw a card. If that spell's power is 6 or greater, Eshki deals damage equal to Eshki's power to each opponent.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warrior mythic Tarkir: Dragonstorm Commander
  15. Trample Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.

    3 Mana Value 1 Power 1 Toughness Legendary Creature — Djinn Monk mythic Tarkir: Dragonstorm Commander
  16. {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

    0 Mana Value Land mythic Special Guests
  17. Misty Rainforest Magic Cards

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

    0 Mana Value Land mythic Special Guests
  18. Marsh Flats Magic Cards

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

    0 Mana Value Land mythic Special Guests
  19. Arid Mesa Magic Cards

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

    0 Mana Value Land mythic Special Guests
  20. {T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

    0 Mana Value Land mythic Special Guests