Search

Showing results for “a” - 143995 results

Filtered by Cards

  1. Misty Rainforest Magic Cards

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

    0 Mana Value Land mythic Special Guests
  2. Marsh Flats Magic Cards

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

    0 Mana Value Land mythic Special Guests
  3. Arid Mesa Magic Cards

    {T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

    0 Mana Value Land mythic Special Guests
  4. Basilisk Collar Magic Cards

    Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    1 Mana Value Artifact — Equipment rare Secret Lair Drop
  5. Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (He loses all other creature types.)

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Noble rare Store Championships 2022
  6. Haste When this creature enters, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control.

    2 Mana Value 1 Power 1 Toughness Creature — Human Rogue rare Store Championships 2022
  7. Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Elf Scout mythic Planeswalker Championship Promos
  8. Get Lost Magic Cards

    Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

    2 Mana Value Instant rare Planeswalker Championship Promos
  9. Arcane Teachings Magic Cards

    Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to any target."

    3 Mana Value Enchantment — Aura common The List
  10. Zell Dincht Magic Cards

    You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.

    3 Mana Value 0 Power 3 Toughness Legendary Creature — Human Monk rare Final Fantasy
  11. Force of Despair Magic Cards

    If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.

    3 Mana Value Instant rare Secret Lair Drop
  12. Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

    0 Mana Value Sorcery rare Secret Lair Drop
  13. Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Wizard mythic Secret Lair Drop
  14. This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

    4 Mana Value 1 Power 1 Toughness Legendary Creature — Squirrel mythic Secret Lair Drop
  15. At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. {U}{B}, Sacrifice a Slug: Draw a card.

    7 Mana Value 7 Power 7 Toughness Legendary Creature — Slug Horror mythic Secret Lair Drop
  16. Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Horror rare Secret Lair Drop
  17. Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. {W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)

    1 Mana Value 1 Power 1 Toughness Legendary Artifact Creature — Phyrexian… rare Secret Lair Drop
  18. At the beginning of each player's upkeep and whenever a player casts a spell, that player creates a 1/1 green Squirrel creature token. Whenever chaos ensues, put a +1/+1 counter on each Squirrel you control.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  19. sAnS mERcY Magic Cards

    wHeN YoU pLAnESWalK tO tHIs pLAnE, eACh pLAyER cHoOSeS a nOnBlACk cREaTuRE tHEy cONtrOl. dEsTRoy tHOsE cREatUReS. wHeNEveR cHoAS EnSUEs, pERfoRm tHe foLLowiNG pROceSs X tiMEs, wHErE X iS tHe nUmBEr oF tImeS yOU'vE roLLeD tHe PlaNAr diE tHIs tuRN. eAcH oPPonENt LOseS 3 LiFE uNLeSs tHAt pLAyEr sAcRiFicEs A nOnLaND pErManENt OR diSCaRds a cArD.

    0 Mana Value pLAnE — sECreT LaIR common Secret Lair Showcase Planes
  20. Whenever a nontoken creature attacks, exile it. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. Whenever chaos ensues, goad target creature. (Until your next turn, It attacks each combat if able and attacks a player other than you if able.)

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes