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  1. Legendary Food tokens you control have hexproof and indestructible. When you planeswalk to this plane, create Li'l Giri, a legendary 1/1 colorless Food Warrior artifact creature token. Whenever chaos ensues, put X +1/+1 counters on target legendary artifact creature you control, where X is the number of times you've rolled the planar die this turn.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  2. Players may cast spells as though they were other cards legal in this game's format with the same type and mana cost. (Mana cost includes color.) Whenever chaos ensues, exile cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost, but only as another card following this plane's first ability. Put the rest on the bottom of your library in a random order.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  3. At the beginning of each player's end step, if that player doesn't control a creature named Yargle, Glutton of Urborg, that player puts a bargle counter on a creature they control. It becomes a copy of Yargle, Glutton of Urborg, except it isn't legendary. Whenever chaos ensues, choose Swords to Plowshares, Opt, Fatal Push, Anger of the Gods, or Explore at random. Copy the chosen card. You may cast the copy without paying its mana cost.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  4. Each creature's base power is equal to its printed toughness. Each creature's base toughness is equal to its printed power. Whenever chaos ensues, draw a card from the bottom of your library.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  5. When you planeswalk to this plane and at the beginning of your upkeep, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.") Whenever chaos ensues, draw two cards, then discard two cards. Untap up to three lands.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  6. Change the text of each sorcery spell and sorcery card not on the stack by replacing "sorcery" with "instant." Whenever chaos ensues, choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  7. When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Wizard Knight mythic Final Fantasy Commander
  8. When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Human Wizard Knight mythic Final Fantasy Commander
  9. (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent creates a 1/1 black Rat Rogue creature token. III — Exile this Saga, then return it to the battlefield transformed under your control.

    2 Mana Value Enchantment — Saga rare Secret Lair Showdown
  10. Duress Magic Cards

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    1 Mana Value Sorcery rare Magazine Inserts
  11. Peel Out Magic Cards

    Prevent all combat damage that would be dealt this turn. Create a colorless artifact token named Banana with "{T}, Sacrifice this token: Add {R} or {G}. You gain 2 life."

    2 Mana Value Instant common Unknown Event
  12. Cast this spell only if you control a creature. Destroy target creature. That creature's controller may create an Arrest token attacked to a creature you control. (It's a copy of the card Arrest)

    1 Mana Value Instant uncommon Unknown Event
  13. Start your engines! {T}: Add {C}. Max Speed — {W}{U}{B}{R}{G}, {T}: Mill seven cards. Choose a playtest card from among them. You may cast it without paying its mana cost. If Team Cloudspire won the race, copy it and you may choose new targets for the copy. If Team Speed Demons won the race, each opponent loses life equal to its mana value. The Mystery Raceway can be your commander.

    0 Mana Value Land rare Unknown Event
  14. Trample Each creature card in your graveyard has fossilize. Its fossilize cost is equal to its mana cost minus {2}. Fossilize {R}{G}{W} (Return this card from your graveyard to the battlefield with a finality counter on it. It's an artifact and not a creature.)

    6 Mana Value 7 Power 6 Toughness Legendary Creature — Dinosaur rare Unknown Event
  15. Flying Whenever an opponent draws a card, choose one that hasn't been chosen — Make Friends — Create a 1/1 colorless Gamer creature token. Find Cards — Investigate. Win Prize Tickets — Create a Treasure token. Go to Sleep — Exile this creature, then return it to the battlefield under its owner's control.

    6 Mana Value 4 Power 6 Toughness Creature — Sphinx rare Unknown Event
  16. When this Vehicle enters, create three colorless artifact tokens named Banana with "{T}, Sacrifice this token: Add {R} or {G}. You gain 2 life." Whenever you sacrifice a Banana, you may have it deal 2 damage to target attacking creature. Crew 1

    5 Mana Value 6 Power 6 Toughness Legendary Artifact — Vehicle uncommon Unknown Event
  17. X, Mystery Racer Magic Cards

    When X enters, you may put it into target opponent's hand. If you do, as long as it remains in their hand, that player can't cast X and they play with their hand revealed. During your turn while X is in an opponent's hand, you may activate abilities of nonland permanents opponents control. If you activate the crew or saddle ability of a permanent this way, gain control of it until end of turn. Untap it. It gains haste until end of turn.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Human Spy rare Unknown Event
  18. When The Good Time Sleuth enters, exile the top card of your library and each nontoken creature you control in a face-down pile, shuffle that pile, then manifest those cards. Then create a Blood token for each face-down creature you control. Those creature gain "Sacrifice a Blood: Turn this creature face up." Secretly choose one of them. As that creature is turned face up, reveal the choice and it becomes a 5/5 black Demon.

    5 Mana Value 3 Power 3 Toughness Legendary Creature — Human? rare Unknown Event
  19. You can't include this card in your deck if you're on Team Speed Demons. Flying Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Chandra's Fury, Chandra's Ignition, Chandra's Magmutt, Chandra's Regulator, Chandra's Spitfire, or Chandra's Outrage. You may cast the copy without paying its mana cost.

    5 Mana Value 4 Power 4 Toughness Artifact Creature — Dragon rare Unknown Event
  20. You can't include this card in your deck if you're on Team Cloudspire. Flying Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Early Winter, Plunge into Winter, Winterflame, Winter Sky, Winter's Grasp, or Winter's Intervention. You may cast the copy without paying its mana cost.

    5 Mana Value 4 Power 4 Toughness Artifact Creature — Horror rare Unknown Event