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  1. Sala, Deck Boss Magic Cards

    Each creature you control with an exhaust ability has haste. Whenever you activate an exhaust ability that isn't a mana ability, copy it. You may choose new targets for the copy.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Squid Pirate rare Alchemy: Aetherdrift
  2. Starting intensity 0 Equipped creature gets +X/+X, where X is this Equipment's intensity. Whenever a creature you control enters, this Equipment intensifies by X, where X is that creature's power. Equip {2}

    2 Mana Value Artifact — Equipment rare Alchemy: Aetherdrift
  3. For each number between 1 and X, conjure a duplicate of a random creature card with that mana value onto the battlefield. X can't be 0.

    2 Mana Value Sorcery mythic Alchemy: Aetherdrift
  4. Flying, Trample Whenever Arius attacks, seek a non-Shark card. Discard that card at the beginning of the next end step. Whenever you discard one or more cards, put a +1/+1 counter on Arius.

    2 Mana Value 1 Power 1 Toughness Legendary Creature — Shark Pirate rare Alchemy: Aetherdrift
  5. Routeway Moose Magic Cards

    Whenever this creature attacks while saddled, seek a land card and put it onto the battlefield tapped. Saddle 2

    2 Mana Value 3 Power 3 Toughness Creature — Elk Mount rare Alchemy: Aetherdrift
  6. Double team {3}{G}: Conjure a card named Muraganda Petroglyphs onto the battlefield, then this creature loses this ability. Activate only as a sorcery.

    2 Mana Value 2 Power 2 Toughness Creature — Ape Druid uncommon Alchemy: Aetherdrift
  7. At the beginning of your first main phase, a random creature card with the greatest mana value among creature cards in your hand perpetually gains "This spell costs {1} less to cast." {T}: Add one mana of any color.

    2 Mana Value 1 Power 3 Toughness Creature — Ooze Druid uncommon Alchemy: Aetherdrift
  8. Smog Smasher Magic Cards

    Menace Start your engines! Whenever one or more creatures you control deal combat damage to a player, conjure a duplicate of target nontoken creature into exile. Max speed — At the beginning of combat on your turn, put all cards exiled with this creature onto the battlefield. They gain haste. Sacrifice them at the beginning of the next end step.

    5 Mana Value 4 Power 4 Toughness Creature — Mutant Berserker rare Alchemy: Aetherdrift
  9. Improvise When this creature enters, conjure a card named Inspiring Statuary into your hand.

    2 Mana Value 2 Power 1 Toughness Creature — Dwarf Bard uncommon Alchemy: Aetherdrift
  10. Menace, Haste Whenever Kari Zev attacks while you don't control a legendary Monkey, conjure a card named Ragavan, Nimble Pilferer onto the battlefield tapped and attacking. At the beginning of the next end step, if that card is on the battlefield, return it to its owner's hand.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Pirate mythic Alchemy: Aetherdrift
  11. Whenever this creature crews a Vehicle, that Vehicle gains haste until end of turn. At the beginning of the next end step, sacrifice that Vehicle. When you sacrifice a creature this way, it deals damage equal to its power to any target.

    2 Mana Value 2 Power 1 Toughness Creature — Goblin Pilot uncommon Alchemy: Aetherdrift
  12. Whenever this creature enters or attacks, discard a card, then seek a nonland card. When you discard a card this way, this creature deals damage equal to the discarded card's mana value to any target.

    6 Mana Value 6 Power 6 Toughness Creature — Dinosaur rare Alchemy: Aetherdrift
  13. Flying, Lifelink When this creature enters, choose target opponent. Secretly choose a creature or planeswalker that player controls. That player sacrifices a creature or planeswalker of their choice, then sacrifices the chosen permanent.

    5 Mana Value 3 Power 4 Toughness Creature — Insect Assassin mythic Alchemy: Aetherdrift
  14. Whenever one or more creatures die, put a wreck counter on this enchantment. At the beginning of your upkeep, if this enchantment has one or more wreck counters on it, remove a wreck counter from it and seek a nonland card.

    2 Mana Value Enchantment rare Alchemy: Aetherdrift
  15. {3}{U}{U}: Draw a card. Exhaust — {U}: Conjure a card named Training Grounds onto the battlefield.

    1 Mana Value 1 Power 2 Toughness Creature — Merfolk rare Alchemy: Aetherdrift
  16. Surge of Acclaim Magic Cards

    Choose one. If you have max speed, choose both instead. • Seek a card with start your engines! • Seek a nonland card. Jump-start

    2 Mana Value Instant uncommon Alchemy: Aetherdrift
  17. Destroy all non-Vehicle creatures. Then choose a Vehicle you control. It perpetually becomes an artifact creature.

    5 Mana Value Sorcery rare Alchemy: Aetherdrift
  18. (As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I — All creature cards you own with mana value 2 or less perpetually get +1/+0. II — Seek a creature card with mana value 2 or less and put it onto the battlefield. III — Creatures you control with mana value 2 or less gain flying until end of turn.

    3 Mana Value Enchantment — Saga rare Alchemy: Aetherdrift
  19. Start your engines! When this artifact enters, conjure a card named Hangarback Walker onto the battlefield, then put a +1/+1 counter on it. Max speed — At the beginning of your end step, put a +1/+1 counter on each artifact creature and/or Vehicle you control.

    2 Mana Value Artifact rare Alchemy: Aetherdrift
  20. This spell costs {2} less to cast if an Elf died this turn or a Soldier entered this turn. Whenever this Vehicle enters or attacks, target opponent creates a Carnival of Souls token. Crew 2

    3 Mana Value 4 Power 4 Toughness Artifact — Vehicle rare Unknown Event