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  1. Chic // Ago Magic Cards

    Put a +1/+1 counter on target creature. It gains hexproof until end of turn. If it's sophisticated, draw a card. (A creature is sophisticated if its name contains fifteen or more letters.)

    6 Mana Value Instant common Unknown Event
  2. Put a flying counter on target creature or Vehicle. Draw a card.

    1 Mana Value Instant uncommon Unknown Event
  3. When this creature enters, choose one. If an opponent has at least 5 more life than you, choose any number instead— • Put two +1/+1 counters on another target creature or Vehicle. • Return target artifact card from your graveyard to your hand. • Look at the top five cards of your library. Reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in a random order.

    5 Mana Value 4 Power 4 Toughness Creature — Human Artificer common Unknown Event
  4. Playtest cards you cast cost {1} less to cast. Whenever you cast a playtest card, draw a card.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard rare Unknown Event
  5. Protection from Elk Pay 1 life, Sacrifice another creature: Target creature an opponent controls becomes a 3/3 green Elk creature. (This effect lasts indefinitely.) Fixed commander ninjutsu — {B}{B}, Discard a card (It's like commander ninjutsu, but the commander tax applies. Sorry but I learned from Yuriko.)

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Phyrexian Ninja rare Unknown Event
  6. {T}: Choose another target playtest card. Increase or decrease a number of your choice on it by 1 for as long as it remains on the stack or battlefield. (You can change numerals or number words.) {W}{U}{B}{R}{G}: Reveal the top eight cards of your library. Put each playtest card among them into your hand. Put the rest on the bottom of your library in a random order.

    2 Mana Value 1 Power 3 Toughness Legendary Creature — Human Gamer mythic Unknown Event
  7. Unstickerify Magic Cards

    Enchant permanent If enchanted permanent isn't a stickered playtest card, it can't attack or block. If enchanted permanent is a stickered playtest card, treat it as the card beneath its sticker. If it's unclear without peeling the sticker, treat it as a Wastes. (Mystery Booster playtest cards count as stickered.)

    1 Mana Value Enchantment — Aura uncommon Unknown Event
  8. Pumpkin Bombs Magic Cards

    {T}, Discard two cards: Draw three cards, then put a fuse counter on this artifact. It deals damage equal to the number of fuse counters on it to target opponent. They gain control of this artifact.

    2 Mana Value Artifact rare Marvel's Spider-Man Eternal
  9. Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Spider Human Hero rare Marvel's Spider-Man Eternal
  10. Flying Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control. Whenever you discard a land card, create a tapped Treasure token.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Goblin Human Villa… rare Marvel's Spider-Man Eternal
  11. Vigilance, menace {3}: Exile target creature card from a graveyard. When you do, put X +1/+1 counters on target Symbiote, where X is the exiled card's toughness.

    4 Mana Value 4 Power 4 Toughness Legendary Creature — Symbiote Villain rare Marvel's Spider-Man Eternal
  12. Vindictive Lich Magic Cards

    When this creature dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature of their choice. • Target opponent discards two cards. • Target opponent loses 5 life.

    4 Mana Value 4 Power 1 Toughness Creature — Zombie Wizard rare Secret Lair Drop
  13. Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

    3 Mana Value 2 Power 3 Toughness Legendary Creature — Human Shaman rare The List
  14. Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

    3 Mana Value 2 Power 3 Toughness Creature — Vampire Shaman uncommon The List
  15. Snapping Gnarlid Magic Cards

    Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

    2 Mana Value 2 Power 2 Toughness Creature — Beast common The List
  16. Dragon Mantle Magic Cards

    Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

    1 Mana Value Enchantment — Aura common The List
  17. Choose one — • Target opponent sacrifices a creature of their choice. • Target opponent sacrifices an enchantment of their choice.

    3 Mana Value Instant common The List
  18. At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier rare The List
  19. Dreadwurm Magic Cards

    Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

    5 Mana Value 5 Power 4 Toughness Creature — Wurm Horror common The List
  20. Bone Picker Magic Cards

    This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch

    4 Mana Value 3 Power 2 Toughness Creature — Bird uncommon The List