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  1. Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

    2 Mana Value Instant common The List
  2. Flying When this creature enters, draw a card, then discard a card.

    5 Mana Value 4 Power 3 Toughness Creature — Phyrexian Drake common The List
  3. Geistwave Magic Cards

    Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

    2 Mana Value Instant common The List
  4. Chilling Trap Magic Cards

    Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

    1 Mana Value Instant common The List
  5. When Gadwick enters, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard rare The List
  6. This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.

    4 Mana Value 2 Power 2 Toughness Creature — Human Soldier common The List
  7. Canyon Jerboa Magic Cards

    Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.

    3 Mana Value 1 Power 2 Toughness Creature — Mouse uncommon The List
  8. Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)

    6 Mana Value 2 Power 7 Toughness Creature — Zombie Cleric rare Secret Lair Drop
  9. At the beginning of each player's upkeep and whenever a player casts a spell, that player creates a 1/1 green Squirrel creature token. Whenever chaos ensues, put a +1/+1 counter on each Squirrel you control.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  10. sAnS mERcY Magic Cards

    wHeN YoU pLAnESWalK tO tHIs pLAnE, eACh pLAyER cHoOSeS a nOnBlACk cREaTuRE tHEy cONtrOl. dEsTRoy tHOsE cREatUReS. wHeNEveR cHoAS EnSUEs, pERfoRm tHe foLLowiNG pROceSs X tiMEs, wHErE X iS tHe nUmBEr oF tImeS yOU'vE roLLeD tHe PlaNAr diE tHIs tuRN. eAcH oPPonENt LOseS 3 LiFE uNLeSs tHAt pLAyEr sAcRiFicEs A nOnLaND pErManENt OR diSCaRds a cArD.

    0 Mana Value pLAnE — sECreT LaIR common Secret Lair Showcase Planes
  11. Whenever a nontoken create attacks, exile it. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. Whenever chaos ensues, goad target creature. (Until your next turn, It attacks each combat if able and attacks a player other than you if able.)

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  12. Legendary Food tokens you control have hexproof and indestructible. When you planeswalk to this plane, create Li'l Giri, a legendary 1/1 colorless Food Warrior artifact creature token. Whenever chaos ensues, put X+1/+1 counters on target legendary artifact creature you control, where X is the number of times you've rolled the planar die this turn.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  13. Players may cast spells as though they were other cards legal in this game's format with the same type and mana cost. (Mana cost includes color.) Whenever chaos ensues, exile cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost, but only as another card following this plane's first ability. Put the rest on the bottom of your library in a random order.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  14. At the beginning of each player's end step, if that player doesn't control a creature named Yargle, Glutton of Urborg, that player puts a bargle counter on a creature they control. It becomes a copy of Yargle, Glutton of Urborg, except it isn't legendary. Whenever chaos ensues, choose Swords to Plowshares, Opt, Fatal Push, Anger of the Gods, or Explore at random. Copy the chosen card. You may cast the copy without paying its mana cost.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  15. Each creature's base power is equal to its printed toughness. Each creature's base toughness is equal to its printed power. Whenever chaos ensues, draw a card from the bottom of your library.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  16. When you planeswalk to this plane and at the beginning of your upkeep, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.") Whenever chaos ensues, draw two cards, then discard two cards. Untap up to three lands.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  17. Change the text of each sorcery spell and sorcery card not on the stack by replacing "sorcery" with "instant." Whenever chaos ensues, choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

    0 Mana Value Plane — Secret Lair common Secret Lair Showcase Planes
  18. Convention Maro Magic Cards

    Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]." — As you create your deck, choose an [A] and a [B] — • [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control" • [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"

    6 Mana Value 3 Power 3 Toughness Legendary Creature — Elemental Gamer rare MagicFest 2024
  19. Year-End Review Magic Cards

    Each player may choose a nontoken creature they own on the battlefield, reveal a creature card from their hand, or choose a creature card in their graveyard. Those cards become promoted to commander. Each player may put their new commander into the com- mand zone. Then planeswalk away from this phenom- enon. (All original commanders are still commanders.)

    0 Mana Value Phenomenon common Unknown Event
  20. Flying, lifelink At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Spirit Dragon mythic Tarkir: Dragonstorm Commander