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  1. At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior mythic Final Fantasy Commander
  2. Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard Warri… mythic Final Fantasy Commander
  3. Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Soldier Merc… mythic Final Fantasy Commander
  4. Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Cat Warlock mythic Final Fantasy Commander
  5. At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior mythic Final Fantasy Commander
  6. Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard Warri… mythic Final Fantasy Commander
  7. Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Soldier Merc… mythic Final Fantasy Commander
  8. Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Cat Warlock mythic Final Fantasy Commander
  9. At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior mythic Final Fantasy Commander
  10. Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard Warri… mythic Final Fantasy Commander
  11. Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Soldier Merc… mythic Final Fantasy Commander
  12. Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

    3 Mana Value 1 Power 3 Toughness Legendary Creature — Human Ninja rare Final Fantasy: Through the Ages
  13. Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

    6 Mana Value 6 Power 5 Toughness Creature — Elder Dragon mythic Final Fantasy: Through the Ages
  14. Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Cat Warlock mythic Final Fantasy Commander
  15. At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Warrior mythic Final Fantasy Commander
  16. Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Human Wizard Warri… mythic Final Fantasy Commander
  17. Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Human Soldier Merc… mythic Final Fantasy Commander
  18. Willowrush Verge Magic Cards

    {T}: Add {U}. {T}: Add {G}. Activate only if you control a Forest or an Island.

    0 Mana Value Land rare Aetherdrift Promos
  19. Wastewood Verge Magic Cards

    {T}: Add {G}. {T}: Add {B}. Activate only if you control a Swamp or a Forest.

    0 Mana Value Land rare Aetherdrift Promos
  20. Sunbillow Verge Magic Cards

    {T}: Add {W}. {T}: Add {R}. Activate only if you control a Mountain or a Plains.

    0 Mana Value Land rare Aetherdrift Promos