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  1. Roiling Vortex Magic Cards

    At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. {R}: Your opponents can't gain life this turn.

    2 Mana Value Enchantment rare Secret Lair Drop
  2. Heat Shimmer Magic Cards

    Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."

    3 Mana Value Sorcery rare Secret Lair Drop
  3. Big Score Magic Cards

    As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value Instant rare Secret Lair Drop
  4. Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.

    3 Mana Value 1 Power 1 Toughness Legendary Creature — Elemental mythic Secret Lair Drop
  5. Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

    4 Mana Value 0 Power 3 Toughness Creature — Elemental rare Secret Lair Drop
  6. Benevolent Hydra Magic Cards

    This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.

    2 Mana Value 1 Power 1 Toughness Creature — Hydra rare Secret Lair Drop
  7. All Will Be One Magic Cards

    Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

    5 Mana Value Enchantment mythic Secret Lair Drop
  8. Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value 1 Power 1 Toughness Creature — Snake Shaman rare Year of the Snake 2025
  9. Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris deals combat damage to a player, you and that player each draw that many cards.

    5 Mana Value 3 Power 5 Toughness Legendary Creature — Snake Leviathan mythic Year of the Snake 2025
  10. The First Sliver Magic Cards

    Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.

    5 Mana Value 7 Power 7 Toughness Legendary Creature — Sliver mythic MagicFest 2025
  11. Ponder Magic Cards

    Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

    1 Mana Value Sorcery rare MagicFest 2025
  12. When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

    4 Mana Value 2 Power 2 Toughness Artifact Creature — Golem rare Secret Lair Drop
  13. Realmwalker Magic Cards

    Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

    3 Mana Value 2 Power 3 Toughness Creature — Shapeshifter rare Secret Lair Drop
  14. Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.

    5 Mana Value 4 Power 4 Toughness Creature — Human Warlock rare Secret Lair Drop
  15. First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.

    3 Mana Value 3 Power 3 Toughness Legendary Creature — Goblin Pirate rare Secret Lair Drop
  16. Wanderwine Hub Magic Cards

    As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

    0 Mana Value Land rare Secret Lair Drop
  17. As this land enters, you may reveal a Giant card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.

    0 Mana Value Land rare Secret Lair Drop
  18. Vampiric Embrace Magic Cards

    Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.

    4 Mana Value Enchantment — Aura uncommon Urza's Saga
  19. Menace, deathtouch When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.

    5 Mana Value 5 Power 4 Toughness Artifact Creature — Construct mythic Aetherdrift
  20. Howlsquad Heavy Magic Cards

    Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.

    3 Mana Value 2 Power 3 Toughness Creature — Goblin Mercenary rare Aetherdrift