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  1. Alacrian Armory Magic Cards

    Creatures you control get +0/+1 and have vigilance. At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.

    4 Mana Value Artifact uncommon Aetherdrift
  2. Bone Miser Magic Cards

    Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.

    5 Mana Value 4 Power 4 Toughness Creature — Zombie Wizard mythic Special Guests
  3. Cavalier of Dawn Magic Cards

    Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.

    5 Mana Value 4 Power 6 Toughness Creature — Elemental Knight mythic Special Guests
  4. Bone Miser Magic Cards

    Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.

    5 Mana Value 4 Power 4 Toughness Creature — Zombie Wizard mythic Special Guests
  5. Cavalier of Dawn Magic Cards

    Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.

    5 Mana Value 4 Power 6 Toughness Creature — Elemental Knight mythic Special Guests
  6. Guardian Sunmare Magic Cards

    Ward {2} Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Saddle 4

    5 Mana Value 5 Power 5 Toughness Creature — Horse Mount rare Aetherdrift
  7. This Vehicle's power is equal to the number of lands you control. Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Crew 4

    3 Mana Value 4 Toughness Artifact — Vehicle rare Aetherdrift
  8. Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 {2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.

    3 Mana Value 4 Power 2 Toughness Artifact — Vehicle rare Aetherdrift
  9. Flying As this Vehicle enters, choose a nonland card name. Activated abilities of sources with the chosen name cost {2} more to activate. Crew 2

    2 Mana Value 3 Power 3 Toughness Artifact — Vehicle rare Aetherdrift
  10. Whenever you discard a card, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Each opponent loses 3 life.

    3 Mana Value Artifact rare Aetherdrift
  11. Each creature that's attacking one of your opponents has trample. {G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.

    4 Mana Value 1 Power 2 Toughness Legendary Creature — Human Artificer rare Aetherdrift
  12. This Vehicle's power is equal to the number of lands you control. Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Crew 4

    3 Mana Value 4 Toughness Artifact — Vehicle rare Aetherdrift
  13. Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 {2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.

    3 Mana Value 4 Power 2 Toughness Artifact — Vehicle rare Aetherdrift
  14. All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)

    5 Mana Value Sorcery rare Aetherdrift
  15. Guardian Sunmare Magic Cards

    Ward {2} Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Saddle 4

    5 Mana Value 5 Power 5 Toughness Creature — Horse Mount rare Aetherdrift
  16. This Vehicle's power is equal to the number of lands you control. Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Crew 4

    3 Mana Value 4 Toughness Artifact — Vehicle rare Aetherdrift
  17. As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. {2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.

    3 Mana Value 0 Power 0 Toughness Legendary Creature — Ooze mythic Aetherdrift
  18. All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)

    5 Mana Value Sorcery mythic Aetherdrift
  19. Whenever you discard a card, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Each opponent loses 3 life.

    3 Mana Value Artifact rare Aetherdrift
  20. All creatures and Vehicles lose indestructible until end of turn, then destroy all creatures and Vehicles. Cycling {2} ({2}, Discard this card: Draw a card.)

    5 Mana Value Sorcery rare Aetherdrift