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  1. Each creature that's attacking one of your opponents has trample. {G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.

    4 Mana Value 1 Power 2 Toughness Legendary Creature — Human Artificer rare Aetherdrift
  2. Waxen Shapethief Magic Cards

    Flash You may have this creature enter as a copy of an artifact or creature you control. Cycling {2} ({2}, Discard this card: Draw a card.)

    4 Mana Value 0 Power 0 Toughness Creature — Shapeshifter rare Aetherdrift
  3. Guardian Sunmare Magic Cards

    Ward {2} Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Saddle 4

    5 Mana Value 5 Power 5 Toughness Creature — Horse Mount rare Aetherdrift
  4. This Vehicle's power is equal to the number of lands you control. Whenever this Vehicle enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Crew 4

    3 Mana Value 4 Toughness Artifact — Vehicle rare Aetherdrift
  5. Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 {2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.

    3 Mana Value 4 Power 2 Toughness Artifact — Vehicle rare Aetherdrift
  6. Flying As this Vehicle enters, choose a nonland card name. Activated abilities of sources with the chosen name cost {2} more to activate. Crew 2

    2 Mana Value 3 Power 3 Toughness Artifact — Vehicle rare Aetherdrift
  7. Whenever you discard a card, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Each opponent loses 3 life.

    3 Mana Value Artifact rare Aetherdrift
  8. Webstrike Elite Magic Cards

    Reach Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.) When you cycle this card, destroy up to one target artifact or enchantment with mana value X.

    2 Mana Value 3 Power 3 Toughness Creature — Insect Archer rare Aetherdrift
  9. Exhaust — {3}{G}: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token. (Activate each exhaust ability only once.)

    1 Mana Value 1 Power 1 Toughness Creature — Mouse common Aetherdrift
  10. Each creature that's attacking one of your opponents has trample. {G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.

    4 Mana Value 1 Power 2 Toughness Legendary Creature — Human Artificer rare Aetherdrift
  11. Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 {2}{R}, Discard a card: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.

    3 Mana Value 4 Power 2 Toughness Artifact — Vehicle rare Aetherdrift
  12. Fuel the Flames Magic Cards

    Fuel the Flames deals 2 damage to each creature. Cycling {2} ({2}, Discard this card: Draw a card.)

    3 Mana Value Instant uncommon Aetherdrift
  13. Flying, haste Whenever this creature attacks while saddled, it deals 2 damage to any target. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    6 Mana Value 4 Power 4 Toughness Creature — Dinosaur Dragon Mount uncommon Aetherdrift
  14. Shefet Archfiend Magic Cards

    Flying When this creature enters, all other creatures get -2/-2 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

    7 Mana Value 5 Power 5 Toughness Creature — Demon uncommon Aetherdrift
  15. Waxen Shapethief Magic Cards

    Flash You may have this creature enter as a copy of an artifact or creature you control. Cycling {2} ({2}, Discard this card: Draw a card.)

    4 Mana Value 0 Power 0 Toughness Creature — Shapeshifter rare Aetherdrift
  16. Guardian Sunmare Magic Cards

    Ward {2} Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. Saddle 4

    5 Mana Value 5 Power 5 Toughness Creature — Horse Mount rare Aetherdrift
  17. Whenever you discard a card, choose one that hasn't been chosen this turn— • Draw a card. • Create a Treasure token. • Each opponent loses 3 life.

    3 Mana Value Artifact common Aetherdrift
  18. Riptide Gearhulk Magic Cards

    Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.

    5 Mana Value 2 Power 5 Toughness Artifact Creature — Construct mythic Aetherdrift
  19. Radiant Lotus Magic Cards

    {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. (Activate only as an instant.)

    6 Mana Value Artifact mythic Aetherdrift
  20. As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way. {2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.

    3 Mana Value 0 Power 0 Toughness Legendary Creature — Ooze mythic Aetherdrift