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  1. ({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Plains Island rare Aetherdrift Commander
  2. Glacial Fortress Magic Cards

    This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

    0 Mana Value Land rare Aetherdrift Commander
  3. Fetid Pools Magic Cards

    ({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

    0 Mana Value Land — Island Swamp rare Aetherdrift Commander
  4. Evolving Wilds Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Aetherdrift Commander
  5. Drowned Catacomb Magic Cards

    This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

    0 Mana Value Land rare Aetherdrift Commander
  6. This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

    0 Mana Value Land — Desert common Aetherdrift Commander
  7. This land enters tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

    0 Mana Value Land — Desert common Aetherdrift Commander
  8. This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

    0 Mana Value Land — Desert common Aetherdrift Commander
  9. Ash Barrens Magic Cards

    {T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    0 Mana Value Land common Aetherdrift Commander
  10. Maskwood Nexus Magic Cards

    Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

    4 Mana Value Artifact rare Aetherdrift Commander
  11. At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.

    7 Mana Value Artifact rare Aetherdrift Commander
  12. Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. {2}, {T}, Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.

    3 Mana Value Artifact uncommon Aetherdrift Commander
  13. Bontu's Monument Magic Cards

    Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.

    3 Mana Value Legendary Artifact uncommon Aetherdrift Commander
  14. The Scarab God Magic Cards

    At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

    5 Mana Value 5 Power 5 Toughness Legendary Creature — God mythic Aetherdrift Commander
  15. Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    2 Mana Value 1 Power 3 Toughness Creature — Zombie Wizard uncommon Aetherdrift Commander
  16. When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.

    3 Mana Value 1 Power 4 Toughness Creature — Zombie Wizard uncommon Aetherdrift Commander
  17. Undead Augur Magic Cards

    Whenever this creature or another Zombie you control dies, you draw a card and lose 1 life.

    2 Mana Value 2 Power 2 Toughness Creature — Zombie Wizard uncommon Aetherdrift Commander
  18. {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 5 Power 3 Toughness Creature — Zombie Mutant common Aetherdrift Commander
  19. [+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.

    5 Mana Value Legendary Planeswalker — Liliana mythic Aetherdrift Commander
  20. Gempalm Polluter Magic Cards

    Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.

    6 Mana Value 4 Power 3 Toughness Creature — Zombie common Aetherdrift Commander