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  1. At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

    2 Mana Value Enchantment rare Aetherdrift Commander
  2. Damn Magic Cards

    Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    2 Mana Value Sorcery rare Aetherdrift Commander
  3. Crowded Crypt Magic Cards

    {T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

    3 Mana Value Artifact rare Aetherdrift Commander
  4. Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)

    5 Mana Value 5 Power 4 Toughness Creature — Demon rare Aetherdrift Commander
  5. You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}

    4 Mana Value 0 Power 0 Toughness Creature — Shapeshifter Cleric rare Aetherdrift Commander
  6. Draw X cards, then discard a card.

    2 Mana Value Instant rare Aetherdrift Commander
  7. Eternal Skylord Magic Cards

    When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.

    5 Mana Value 3 Power 3 Toughness Creature — Zombie Wizard uncommon Aetherdrift Commander
  8. Champion of Wits Magic Cards

    When this creature enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)

    3 Mana Value 2 Power 1 Toughness Creature — Snake Wizard rare Aetherdrift Commander
  9. Timeless Dragon Magic Cards

    Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

    5 Mana Value 5 Power 5 Toughness Creature — Dragon rare Aetherdrift Commander
  10. Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

    5 Mana Value 3 Power 6 Toughness Legendary Creature — Zombie God mythic Aetherdrift Commander
  11. Cast Out Magic Cards

    Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)

    4 Mana Value Enchantment uncommon Aetherdrift Commander
  12. Flying When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

    5 Mana Value 3 Power 4 Toughness Creature — Angel mythic Aetherdrift Commander
  13. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land common Aetherdrift Commander
  14. Midnight Reaper Magic Cards

    Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

    3 Mana Value 3 Power 2 Toughness Creature — Zombie Knight rare Aetherdrift Commander
  15. Cryptbreaker Magic Cards

    {1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and lose 1 life.

    1 Mana Value 1 Power 1 Toughness Creature — Zombie rare Aetherdrift Commander
  16. This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    6 Mana Value Instant rare Aetherdrift Commander
  17. {T}: Add one mana of any color. {4}, {T}: Choose one. Activate only as a sorcery. • Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have.

    3 Mana Value Artifact rare Aetherdrift Commander
  18. Whenever you cast a spell, you get an amount of {E} (energy counters) equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.

    6 Mana Value Artifact rare Aetherdrift Commander
  19. Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3}

    2 Mana Value Artifact — Equipment rare Aetherdrift Commander
  20. Trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters). Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control. (Activate each exhaust ability only once.)

    3 Mana Value 3 Power 3 Toughness Creature — Elephant Warrior rare Aetherdrift Commander