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  1. Carrion Cruiser Magic Cards

    When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

    3 Mana Value 3 Power 2 Toughness Artifact — Vehicle uncommon Aetherdrift
  2. Back on Track Magic Cards

    Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

    5 Mana Value Sorcery uncommon Aetherdrift
  3. Roadside Blowout Magic Cards

    This spell costs {2} less to cast if it targets a permanent with mana value 1. Return target creature or Vehicle an opponent controls to its owner's hand. Draw a card.

    3 Mana Value Sorcery uncommon Aetherdrift
  4. When Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1. Vehicles you control have flying. Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Wizard Pilot mythic Aetherdrift
  5. Tune Up Magic Cards

    Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.

    4 Mana Value Sorcery uncommon Aetherdrift
  6. Perilous Snare Magic Cards

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.

    3 Mana Value Artifact rare Aetherdrift
  7. Nesting Bot Magic Cards

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this creature dies, create a 1/1 colorless Servo artifact creature token. Max speed — This creature gets +1/+0.

    1 Mana Value 1 Power 1 Toughness Artifact Creature — Robot uncommon Aetherdrift
  8. Vigilance Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    1 Mana Value 1 Power 1 Toughness Creature — Possum Mount common Aetherdrift
  9. Whenever you cast an animal spell, draw a card. (Animals are any non-human creature types that are animals in real life.) Whenever Chaos ensues, create a token that's a copy of target creature you control, except it's a 1/1.

    0 Mana Value Plane — Bloomburrow common Unknown Event
  10. The Sphere Magic Cards

    Whenever a creature you control becomes blocked, round both its power and toughness up to the nearest 5. (A creature with 5 power would round up to 5.). Whenever Chaos ensues, Amass Fans 5. (Put five +1/+1 counters on an Army you control. It's also a Fan. If you don't control an army, create a 0/0 red Fan Army creature token first.)

    0 Mana Value Plane — Las Vegas common Unknown Event
  11. Raid — At the beginning of your second main phase, for each player dealt combat damage this turn, you get a point counter and create a 2/2 black Pirate creature token with menace. Whenever you planeswalk away from here, each player with the most point counters or tied for the most point counters creates three Treasure tokens and draws three cards. Then remove all point counters from each player. Whenever Chaos ensues, proliferate for each Pirate you control.

    0 Mana Value Plane — Ixalan common Unknown Event
  12. At the beginning of your second main phase, if you control a tapped creature, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever Chaos ensues, exile target creature. If it's an instant or sorcery, cast it without paying its mana cost. Otherwise put it onto the battlefield under its owner's control.

    0 Mana Value Plane — Duskmourn common Unknown Event
  13. Preston's Stage Magic Cards

    Whenever a player performs a magic trick, they create a Hat token. (You perform a magic trick when you cast an instant or spell with flash, or turn a face-down creature face-up. Hat tokens are artifact tokens with "{1}, {T}, Sacrifice this artifact: Create a 1/1 white Rabbit creature token.") Whenever Chaos ensues, until your next turn, creature cards in your hand have flash.

    0 Mana Value Plane — Las Vegas common Unknown Event
  14. When you encounter this phenomenon, each player creates an Entropy enchantment token with "Sacrifice this enchantment: Chaos ensues. Activate only as a sorcery" and an Omenpath enchantment token with "Sacrifice this enchantment: Planeswalk. Activate only as a sorcery." (Then Planeswalk away from this phenomenon.)

    0 Mana Value Phenomenon common Unknown Event
  15. No Way Out enters with three dread counters. You can never leave — If a player would planeswalk while this plane has dread counters, chaos ensues instead. Whenever you roll the planar die, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever Chaos ensures each player may turn a face-down permanent they control face-up. Remove a dread counter from this plane.

    0 Mana Value Plane — Duskmourn common Unknown Event
  16. Mojave Desert Magic Cards

    Whenever you planeswalk here, each player searches their library for up to two basic land or Desert cards and puts them onto the battlefield tapped, then shuffles their library. If a Desert entered the battlefield under a player's control this way, they create a 1/1 black Snake creature token with deathtouch. Whenever Chaos ensues, create X 1/1 black Snake creature token with deathtouch, where X is 1 plus the number of nonbasic land types among lands that player controls.

    0 Mana Value Plane — Las Vegas common Unknown Event
  17. Jalira's Show Magic Cards

    Whenever you attack, create a 1/1 red Performer creature token with flying. Whenever you planeswalker here or chaos ensues, destroy up to one target creature. When you do, its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

    0 Mana Value Plane — Las Vegas common Unknown Event
  18. Whenever you planeswalk here, starting with you, each player chooses up to 5 ♦ worth of modes and may choose the same mode more than once. (Then Planeswalk away from this phenomenon.) ♦ — Create a Treasure Token. ♦ ♦ — Draw a card. ♦ ♦ ♦ — Create a 3/2 colorless Shapeshifter creature token with Changeling.

    0 Mana Value Phenomenon common Unknown Event
  19. Whenever you planeswalk here or at the beginning of your upkeep, create two 1/1 red performer creature tokens with flying and haste. Whenever one or more creatures you control with flying deal combat damage to a player, you may return it to your hand. If you do, draw cards equal to its power. Whenever Chaos ensues, put a flying counter on up to one target creature. It becomes a Performer in addition to its other types.

    0 Mana Value Plane — Las Vegas common Unknown Event
  20. Stroopwafel Cafe Magic Cards

    Players may look at the top card of their library at any time and may play cards from the top of their library. The top card of each player's library is a Food artifact. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Activate this ability from the top of the library.) Chaos: You may sacrifice a Food. If you do, draw a card, gain three life and each opponent loses 3 life.

    0 Mana Value Plane — Amsterdam common Unknown Event