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  1. Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)

    4 Mana Value Artifact mythic Aetherdrift
  2. Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)

    4 Mana Value Artifact rare Aetherdrift
  3. Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.

    3 Mana Value 4 Power 4 Toughness Legendary Creature — God mythic Aetherdrift
  4. Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.

    3 Mana Value 3 Power 3 Toughness Creature — Fish Pirate rare Aetherdrift
  5. Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)

    1 Mana Value 1 Power 1 Toughness Creature — Merfolk Wizard rare Aetherdrift
  6. When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) Crew 5

    3 Mana Value 6 Power 5 Toughness Artifact — Vehicle uncommon Aetherdrift
  7. Wreck Remover Magic Cards

    Whenever this creature enters or attacks, exile up to one target card from a graveyard. You gain 1 life. Cycling {2} ({2}, Discard this card: Draw a card.)

    4 Mana Value 3 Power 4 Toughness Artifact Creature — Construct common Aetherdrift
  8. When this Vehicle enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Exhaust — {W}{U}{B}{R}{G}: This Vehicle becomes an artifact creature. Put two +1/+1 counters on it. (Activate each exhaust ability only once.) Crew 5

    3 Mana Value 6 Power 5 Toughness Artifact — Vehicle uncommon Aetherdrift
  9. Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.

    3 Mana Value 3 Power 3 Toughness Creature — Fish Pirate rare Aetherdrift
  10. Defend the Rider Magic Cards

    Choose one — • Target permanent you control gains hexproof and indestructible until end of turn. • Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."

    1 Mana Value Instant uncommon Aetherdrift
  11. Autarch Mammoth Magic Cards

    When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token. Saddle 5 (Tap any number of other creatures you control with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    6 Mana Value 5 Power 5 Toughness Creature — Elephant Mount uncommon Aetherdrift
  12. Exhaust — {2}{R}: Discard up to two cards, then draw that many cards. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)

    1 Mana Value 2 Power 1 Toughness Creature — Goblin Artificer uncommon Aetherdrift
  13. Goblin Surveyor Magic Cards

    Trample Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — {3}, Exile this card from your graveyard: Draw a card.

    3 Mana Value 3 Power 2 Toughness Creature — Goblin Scout common Aetherdrift
  14. Momentum Breaker Magic Cards

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card. {2}, Sacrifice this enchantment: You gain life equal to your speed.

    2 Mana Value Enchantment uncommon Aetherdrift
  15. Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)

    4 Mana Value Artifact rare Aetherdrift
  16. Exhaust — {X}{U}{U}, {T}: Draw X cards. Put a +1/+1 counter on each Merfolk creature you control. (Activate each exhaust ability only once.)

    1 Mana Value 1 Power 1 Toughness Creature — Merfolk Wizard rare Aetherdrift
  17. Aether Syphon Magic Cards

    Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {2}, {T}: Draw a card. Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)

    3 Mana Value Artifact uncommon Aetherdrift
  18. Unswerving Sloth Magic Cards

    Whenever this creature attacks while saddled, it gains indestructible until end of turn. Untap all creatures you control. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    5 Mana Value 5 Power 5 Toughness Creature — Sloth Mount uncommon Aetherdrift
  19. Gloryheath Lynx Magic Cards

    Lifelink Whenever this creature attacks while saddled, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

    2 Mana Value 2 Power 3 Toughness Creature — Cat Mount uncommon Aetherdrift
  20. Canyon Vaulter Magic Cards

    Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.

    2 Mana Value 3 Power 1 Toughness Creature — Kor Pilot uncommon Aetherdrift