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  1. Whenever you planeswalk here and at the beginning of your upkeep, create an Elvish Impersonators token. (It's a {3}{G} Elf creature with "As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result."). Thank you very much—Whenever Chaos ensues, target Elvish Impersonators becomes a 6/6. Its controller creates a Treasure token.

    0 Mana Value Plane — Las Vegas common Unknown Event
  2. Whenever you planeswalk here and whenever a creature enters under your control, create a Food token. Whenever you gain life, target opponent loses that much life. Whenever Chaos ensues, you may sacrifice any number of artifacts or creatures. Draw that many cards and lose that much life.

    0 Mana Value Plane — Hell common Unknown Event
  3. Universes Beyond spells you cast cost {1} less to cast. Each creature gets +1/+1 for each different Universe among permanents its controller controls. (Magic: The Gathering and D&D each count as a universe.) Whenever Chaos ensues, for each universe, return up to one target card from that Universe from your graveyard to your hand.

    0 Mana Value Plane — Universia Beyondia common Unknown Event
  4. Mad Labs Magic Cards

    When you encounter this phenomenon, starting with the next player in turn order, that player chooses a permanent type. The next player chooses a number between 1 and 10. The next player chooses a keyword counter. Then reveal and resolve the following ability with those words. (don't reveal the second ability before the words have been chosen!) Each player creates a token that's a copy of a [permanent] and puts [number] +1/+1 counters on it. If it's not a creature, it becomes a 0/0 creature in addition to its other types. It enters with [keyword] counter.

    0 Mana Value Phenomenon common Unknown Event
  5. Clamilton Estate Magic Cards

    If an ability of a wordy permanent or plane you control would trigger, that ability triggers an additional time. (A spell or ability is wordy if it has four or more lines of rules text.) Whenever chaos ensues, exile cards from the top of your library until you exile a wordy nonland card. You may cast that spell without paying its mana cost. Put each card not cast this way on the bottom of your library in a random order.

    0 Mana Value Plane — Clamhattan common Unknown Event
  6. Clamilton Estate Magic Cards

    If a wordy permanent entering the battlefield would cause an ability of that permanent or another wordy permanent to trigger, that ability triggers an additional time. (A permanent is wordy if it has four or more lines of rules text.) Whenever Chaos ensues, exile cards from the top of your library until you exile a wordy nonland card, Put that card into your hand. Put each card not cast this way on the bottom of your library in a random order.

    0 Mana Value Plane — Clamhattan common Unknown Event
  7. Karn Liberated Magic Cards

    [+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.

    7 Mana Value Legendary Planeswalker — Karn mythic Secret Lair Showdown
  8. At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

    7 Mana Value Enchantment mythic Store Championships 2022
  9. Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

    3 Mana Value 2 Power 4 Toughness Creature — Vampire Cleric rare Store Championships 2022
  10. Deep-Cavern Bat Magic Cards

    Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.

    2 Mana Value 1 Power 1 Toughness Creature — Bat rare Store Championships 2022
  11. Kaldra Compleat Magic Cards

    Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}

    7 Mana Value Legendary Artifact — Equipment mythic Spotlight Series
  12. Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2

    3 Mana Value 4 Power 4 Toughness Artifact — Vehicle rare Aetherdrift
  13. Voyager Glidecar Magic Cards

    When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1

    1 Mana Value 2 Power 3 Toughness Artifact — Vehicle rare Aetherdrift
  14. This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.

    0 Mana Value 0 Power 0 Toughness Artifact Creature — Construct rare Aetherdrift
  15. Marauding Mako Magic Cards

    Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)

    1 Mana Value 1 Power 1 Toughness Creature — Shark Pirate uncommon Aetherdrift
  16. Radiant Lotus Magic Cards

    {T}, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way. (Activate only as an instant.)

    6 Mana Value Artifact mythic Aetherdrift
  17. This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.

    0 Mana Value 0 Power 0 Toughness Artifact Creature — Construct rare Aetherdrift
  18. Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2

    3 Mana Value 4 Power 4 Toughness Artifact — Vehicle rare Aetherdrift
  19. Voyager Glidecar Magic Cards

    When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1

    1 Mana Value 2 Power 3 Toughness Artifact — Vehicle rare Aetherdrift
  20. This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.

    0 Mana Value 0 Power 0 Toughness Artifact Creature — Construct rare Aetherdrift