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  1. Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    3 Mana Value 3 Power 2 Toughness Creature — Vampire Horror uncommon Innistrad Remastered
  2. Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    3 Mana Value Enchantment uncommon Innistrad Remastered
  3. Seize the Storm Magic Cards

    Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    5 Mana Value Sorcery common Innistrad Remastered
  4. Neonate's Rush Magic Cards

    This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.

    3 Mana Value Instant common Innistrad Remastered
  5. Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

    5 Mana Value 4 Power 5 Toughness Creature — Dragon mythic Innistrad Remastered
  6. Lightning Axe Magic Cards

    As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.

    1 Mana Value Instant uncommon Innistrad Remastered
  7. Trample At the beginning of combat on your turn, you may discard a card. If you do, this creature gets +3/+0 until end of turn.

    2 Mana Value 1 Power 2 Toughness Creature — Vampire Berserker uncommon Innistrad Remastered
  8. [+1]: Add {R}. Chandra deals 1 damage to up to one target player or planeswalker. [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [−7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."

    3 Mana Value Legendary Planeswalker — Chandra mythic Innistrad Remastered
  9. Bloodmad Vampire Magic Cards

    Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    3 Mana Value 4 Power 1 Toughness Creature — Vampire Berserker common Innistrad Remastered
  10. This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

    2 Mana Value 2 Power 1 Toughness Creature — Vampire common Innistrad Remastered
  11. Bedlam Reveler Magic Cards

    This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.

    8 Mana Value 3 Power 4 Toughness Creature — Devil Horror rare Innistrad Remastered
  12. Ancestral Anger Magic Cards

    Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

    1 Mana Value Sorcery common Innistrad Remastered
  13. Village Rites Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

    1 Mana Value Instant common Innistrad Remastered
  14. Tragic Slip Magic Cards

    Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

    1 Mana Value Instant common Innistrad Remastered
  15. Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

    2 Mana Value 1 Power 2 Toughness Creature — Human Cleric rare Innistrad Remastered
  16. At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Sacrifice two Blood tokens: Transform this creature. Activate only as a sorcery.

    2 Mana Value 1 Power 3 Toughness Creature — Vampire uncommon Innistrad Remastered
  17. Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

    3 Mana Value 1 Power 3 Toughness Creature — Human Rogue uncommon Innistrad Remastered
  18. Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

    1 Mana Value 1 Power 1 Toughness Creature — Vampire Noble uncommon Innistrad Remastered
  19. Gravecrawler Magic Cards

    This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.

    1 Mana Value 2 Power 1 Toughness Creature — Zombie rare Innistrad Remastered
  20. Gluttonous Guest Magic Cards

    When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.

    3 Mana Value 1 Power 4 Toughness Creature — Vampire common Innistrad Remastered