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  1. Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

    2 Mana Value 2 Power 2 Toughness Creature — Spirit Cleric rare Innistrad Remastered
  2. Strength of Arms Magic Cards

    Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

    1 Mana Value Instant common Innistrad Remastered
  3. Soul-Guide Gryff Magic Cards

    Flying When this creature enters, exile up to one target card from a graveyard.

    5 Mana Value 3 Power 4 Toughness Creature — Hippogriff Spirit common Innistrad Remastered
  4. At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Human Soldier rare Innistrad Remastered
  5. Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Human Soldier uncommon Innistrad Remastered
  6. Hopeful Initiate Magic Cards

    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

    1 Mana Value 1 Power 2 Toughness Creature — Human Warlock rare Innistrad Remastered
  7. Gryff's Boon Magic Cards

    Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

    1 Mana Value Enchantment — Aura uncommon Innistrad Remastered
  8. Dauntless Cathar Magic Cards

    {1}{W}, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

    3 Mana Value 3 Power 2 Toughness Creature — Human Soldier common Innistrad Remastered
  9. Cathars' Crusade Magic Cards

    Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

    5 Mana Value Enchantment rare Innistrad Remastered
  10. Cathar's Call Magic Cards

    Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

    3 Mana Value Enchantment — Aura uncommon Innistrad Remastered
  11. Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.

    3 Mana Value Enchantment — Aura common Innistrad Remastered
  12. Angelic Purge Magic Cards

    As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.

    3 Mana Value Sorcery common Innistrad Remastered
  13. When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven — {1}{W}{W}: Transform this creature. Activate only if you control three or more creatures with different powers.

    2 Mana Value 1 Power 1 Toughness Creature — Human Peasant uncommon Innistrad Remastered
  14. Elder Deep-Fiend Magic Cards

    Flash Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.

    8 Mana Value 5 Power 6 Toughness Creature — Eldrazi Octopus rare Innistrad Remastered
  15. Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

    8 Mana Value 5 Power 5 Toughness Creature — Eldrazi Insect rare Innistrad Remastered
  16. Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste

    10 Mana Value 7 Power 7 Toughness Creature — Eldrazi Boar rare Innistrad Remastered
  17. Abundant Maw Magic Cards

    Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.

    8 Mana Value 6 Power 4 Toughness Creature — Eldrazi Leech common Innistrad Remastered
  18. Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

    5 Mana Value 6 Power 6 Toughness Legendary Creature — Frog Horror mythic Innistrad Remastered
  19. Hermit Druid Magic Cards

    {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

    2 Mana Value 1 Power 1 Toughness Creature — Human Druid rare Innistrad Remastered
  20. You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

    5 Mana Value Instant — Arcane mythic Innistrad Remastered