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  1. Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

    3 Mana Value 2 Power 2 Toughness Creature — Vampire rare Innistrad Remastered
  2. [+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield.

    3 Mana Value Legendary Planeswalker — Sorin mythic Innistrad Remastered
  3. Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform this creature. Activate only if you control five or more Vampires.

    4 Mana Value 3 Power 3 Toughness Creature — Vampire mythic Innistrad Remastered
  4. Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}

    3 Mana Value Artifact — Equipment uncommon Innistrad Remastered
  5. Wandering Mind Magic Cards

    Flying When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 2 Power 1 Toughness Creature — Horror uncommon Innistrad Remastered
  6. Vilespawn Spider Magic Cards

    Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) {2}{G}{U}, {T}, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.

    2 Mana Value 2 Power 3 Toughness Creature — Spider uncommon Innistrad Remastered
  7. Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

    5 Mana Value 6 Power 6 Toughness Legendary Creature — Frog Horror mythic Innistrad Remastered
  8. When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.

    2 Mana Value 3 Power 2 Toughness Creature — Vampire uncommon Innistrad Remastered
  9. Reach Discard a card: This creature gets +1/+1 until end of turn.

    2 Mana Value 2 Power 2 Toughness Creature — Snake uncommon Innistrad Remastered
  10. You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

    5 Mana Value Instant — Arcane mythic Innistrad Remastered
  11. Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.

    3 Mana Value Enchantment uncommon Innistrad Remastered
  12. Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

    3 Mana Value 2 Power 2 Toughness Creature — Vampire rare Innistrad Remastered
  13. Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

    6 Mana Value Sorcery uncommon Innistrad Remastered
  14. Wretched Gryff Magic Cards

    Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, draw a card. Flying

    7 Mana Value 3 Power 4 Toughness Creature — Eldrazi Hippogriff common Innistrad Remastered
  15. Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform this creature. Activate only if you control five or more Vampires.

    4 Mana Value 3 Power 3 Toughness Creature — Vampire mythic Innistrad Remastered
  16. [+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

    4 Mana Value Legendary Planeswalker — Arlinn mythic Innistrad Remastered
  17. [+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield.

    3 Mana Value Legendary Planeswalker — Sorin mythic Innistrad Remastered
  18. Tireless Tracker Magic Cards

    Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

    3 Mana Value 3 Power 2 Toughness Creature — Human Scout rare Innistrad Remastered
  19. Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}

    3 Mana Value Artifact — Equipment uncommon Innistrad Remastered
  20. Wandering Mind Magic Cards

    Flying When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value 2 Power 1 Toughness Creature — Horror uncommon Innistrad Remastered