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  1. Crop Rotation Magic Cards

    As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

    1 Mana Value Instant rare Magazine Inserts
  2. Sprite Dragon Magic Cards

    Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Creature — Faerie Dragon rare Magazine Inserts
  3. Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

    2 Mana Value Enchantment — Aura rare Magazine Inserts
  4. Duress Magic Cards

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    1 Mana Value Sorcery rare Magazine Inserts
  5. Diabolic Edict Magic Cards

    Target player sacrifices a creature of their choice.

    2 Mana Value Instant rare Magazine Inserts
  6. Flying When this creature becomes the target of a spell or ability, sacrifice it.

    4 Mana Value 5 Power 5 Toughness Creature — Dragon Illusion uncommon Magazine Inserts
  7. Jace Beleren Magic Cards

    [+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.

    3 Mana Value Legendary Planeswalker — Jace mythic Magazine Inserts
  8. Enchant creature Fading 1 (This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When this Aura leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

    2 Mana Value Enchantment — Aura common Magazine Inserts
  9. Phyrexian Rager Magic Cards

    When this creature enters, you draw a card and you lose 1 life.

    3 Mana Value 2 Power 2 Toughness Creature — Phyrexian Horror common Magazine Inserts
  10. Silver Drake Magic Cards

    Flying When this creature enters, return a white or blue creature you control to its owner's hand.

    3 Mana Value 3 Power 3 Toughness Creature — Drake common Magazine Inserts
  11. Shrieking Drake Magic Cards

    Flying When this creature enters, return a creature you control to its owner's hand.

    1 Mana Value 1 Power 1 Toughness Creature — Drake common Magazine Inserts
  12. Talruum Champion Magic Cards

    First strike Whenever this creature blocks or becomes blocked by a creature, that creature loses first strike until end of turn.

    5 Mana Value 3 Power 3 Toughness Creature — Minotaur common Magazine Inserts
  13. Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

    4 Mana Value Sorcery rare Pioneer Masters
  14. Turn // Burn Magic Cards

    Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)

    5 Mana Value Instant uncommon Pioneer Masters
  15. Alive // Well Magic Cards

    Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)

    5 Mana Value Sorcery uncommon Pioneer Masters
  16. Hunter's Prowess Magic Cards

    Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

    5 Mana Value Sorcery rare Pioneer Masters
  17. Gather the Pack Magic Cards

    Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

    2 Mana Value Sorcery uncommon Pioneer Masters
  18. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)

    4 Mana Value Sorcery uncommon Pioneer Masters
  19. Expedite Magic Cards

    Target creature gains haste until end of turn. Draw a card.

    1 Mana Value Instant common Pioneer Masters
  20. Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

    1 Mana Value Instant uncommon Pioneer Masters