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Growing Ranks Magic CardsAt the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
4 Mana Value Enchantment uncommon Pioneer Masters -
Ephara, God of the Polis Magic CardsIndestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
4 Mana Value 6 Power 5 Toughness Legendary Enchantment Creature — God mythic Pioneer Masters -
Athreos, God of Passage Magic CardsIndestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
3 Mana Value 5 Power 4 Toughness Legendary Enchantment Creature — God mythic Pioneer Masters -
Reverent Hunter Magic CardsWhen this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
3 Mana Value 1 Power 1 Toughness Creature — Human Archer uncommon Pioneer Masters -
Nylea, God of the Hunt Magic CardsIndestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.
4 Mana Value 6 Power 6 Toughness Legendary Enchantment Creature — God mythic Pioneer Masters -
Avatar of the Resolute Magic CardsReach, trample This creature enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
2 Mana Value 3 Power 2 Toughness Creature — Avatar uncommon Pioneer Masters -
Purphoros, God of the Forge Magic CardsIndestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
4 Mana Value 6 Power 5 Toughness Legendary Enchantment Creature — God mythic Pioneer Masters -
Ash Zealot Magic CardsFirst strike, haste Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.
2 Mana Value 2 Power 2 Toughness Creature — Human Warrior uncommon Pioneer Masters -
Keepsake Gorgon Magic CardsDeathtouch {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
5 Mana Value 2 Power 5 Toughness Creature — Gorgon uncommon Pioneer Masters -
Erebos, God of the Dead Magic CardsIndestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.
4 Mana Value 5 Power 7 Toughness Legendary Enchantment Creature — God mythic Pioneer Masters -
Disciple of Phenax Magic CardsWhen this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
4 Mana Value 1 Power 3 Toughness Creature — Human Cleric common Pioneer Masters -
Abhorrent Overlord Magic CardsFlying When this creature enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
7 Mana Value 6 Power 6 Toughness Creature — Demon uncommon Pioneer Masters -
Thassa, God of the Sea Magic CardsIndestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
3 Mana Value 5 Power 5 Toughness Legendary Enchantment Creature — God mythic Pioneer Masters -
Sphinx's Tutelage Magic CardsWhenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
3 Mana Value Enchantment uncommon Pioneer Masters -
Sphinx of Magosi Magic CardsFlying {2}{U}: Draw a card, then put a +1/+1 counter on this creature.
6 Mana Value 6 Power 6 Toughness Creature — Sphinx uncommon Pioneer Masters -
Silumgar Sorcerer Magic CardsFlash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target creature spell.
3 Mana Value 2 Power 1 Toughness Creature — Human Wizard Sorcerer uncommon Pioneer Masters -
Wingsteed Rider Magic CardsFlying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
3 Mana Value 2 Power 2 Toughness Creature — Human Knight common Pioneer Masters -
Heliod, God of the Sun Magic CardsIndestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
4 Mana Value 5 Power 6 Toughness Legendary Enchantment Creature — God mythic Pioneer Masters -
Evangel of Heliod Magic CardsWhen this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
6 Mana Value 1 Power 3 Toughness Creature — Human Cleric uncommon Pioneer Masters -
Wandering Fumarole Magic CardsThis land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
0 Mana Value Land rare Pioneer Masters