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  1. Shambling Vent Magic Cards

    This land enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.

    0 Mana Value Land rare Pioneer Masters
  2. Needle Spires Magic Cards

    This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: Until end of turn, this land becomes a 2/1 red and white Elemental creature with double strike. It's still a land.

    0 Mana Value Land rare Pioneer Masters
  3. Maze's End Magic Cards

    This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

    0 Mana Value Land mythic Pioneer Masters
  4. Lumbering Falls Magic Cards

    This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.

    0 Mana Value Land rare Pioneer Masters
  5. Hissing Quagmire Magic Cards

    This land enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Until end of turn, this land becomes a 2/2 black and green Elemental creature with deathtouch. It's still a land.

    0 Mana Value Land rare Pioneer Masters
  6. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

    0 Mana Value Land rare Pioneer Masters
  7. Evolving Wilds Magic Cards

    {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    0 Mana Value Land common Pioneer Masters
  8. Pilgrim's Eye Magic Cards

    Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

    3 Mana Value 1 Power 1 Toughness Artifact Creature — Thopter common Pioneer Masters
  9. Halo Scarab Magic Cards

    {2}, Exile this card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 2 Power 1 Toughness Artifact Creature — Insect common Pioneer Masters
  10. Gate Colossus Magic Cards

    Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.

    8 Mana Value 8 Power 8 Toughness Artifact Creature — Construct uncommon Pioneer Masters
  11. Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.

    4 Mana Value 2 Power 2 Toughness Artifact Creature — Construct uncommon Pioneer Masters
  12. Tomebound Lich Magic Cards

    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever this creature enters or deals combat damage to a player, draw a card, then discard a card.

    3 Mana Value 1 Power 3 Toughness Creature — Zombie Wizard uncommon Pioneer Masters
  13. Haste Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.

    2 Mana Value 2 Power 2 Toughness Creature — Human Soldier uncommon Pioneer Masters
  14. Swift Warkite Magic Cards

    Flying When this creature enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

    6 Mana Value 4 Power 4 Toughness Creature — Dragon uncommon Pioneer Masters
  15. Stormchaser Mage Magic Cards

    Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    2 Mana Value 1 Power 3 Toughness Creature — Human Wizard uncommon Pioneer Masters
  16. Skyrider Elf Magic Cards

    Flying Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

    2 Mana Value 0 Power 0 Toughness Creature — Elf Warrior Ally common Pioneer Masters
  17. Selesnya Charm Magic Cards

    Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.

    2 Mana Value Instant common Pioneer Masters
  18. Reach, vigilance Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Ogre Warrior rare Pioneer Masters
  19. Progenitor Mimic Magic Cards

    You may have this creature enter as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."

    6 Mana Value 0 Power 0 Toughness Creature — Shapeshifter mythic Pioneer Masters
  20. Notion Thief Magic Cards

    Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

    4 Mana Value 3 Power 1 Toughness Creature — Human Rogue rare Pioneer Masters