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  1. Savage Punch Magic Cards

    Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

    2 Mana Value Sorcery common Pioneer Masters
  2. Pulse of Murasa Magic Cards

    Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

    3 Mana Value Instant uncommon Pioneer Masters
  3. Oath of Nissa Magic Cards

    When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.

    1 Mana Value Legendary Enchantment rare Pioneer Masters
  4. [+1]: Create a 0/1 green Plant creature token. [−2]: Put a +1/+1 counter on each creature you control. [−7]: You gain X life and draw X cards, where X is the number of lands you control.

    3 Mana Value Legendary Planeswalker — Nissa mythic Pioneer Masters
  5. When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Elf Scout mythic Pioneer Masters
  6. Leafcrown Dryad Magic Cards

    Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature gets +2/+2 and has reach.

    2 Mana Value 2 Power 2 Toughness Enchantment Creature — Nymph Dryad common Pioneer Masters
  7. Hornet Nest Magic Cards

    Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

    3 Mana Value 0 Power 2 Toughness Creature — Insect rare Pioneer Masters
  8. Honored Hydra Magic Cards

    Trample Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)

    6 Mana Value 6 Power 6 Toughness Creature — Snake Hydra uncommon Pioneer Masters
  9. Heroic — Whenever you cast a spell that targets this creature, you may pay {X}. If you do, put X +1/+1 counters on this creature.

    1 Mana Value 1 Power 1 Toughness Creature — Human Warrior uncommon Pioneer Masters
  10. Gnarlback Rhino Magic Cards

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets this creature, draw a card.

    4 Mana Value 4 Power 4 Toughness Creature — Rhino common Pioneer Masters
  11. Experiment One Magic Cards

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    1 Mana Value 1 Power 1 Toughness Creature — Human Ooze uncommon Pioneer Masters
  12. District Guide Magic Cards

    When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

    3 Mana Value 2 Power 2 Toughness Creature — Elf Scout common Pioneer Masters
  13. When this artifact enters, create a 1/1 green and white Citizen creature token. {T}, Sacrifice this artifact: Add one mana of any color. {W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Draw three cards.

    2 Mana Value Artifact — Treasure common Pioneer Masters
  14. Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

    2 Mana Value Sorcery common Pioneer Masters
  15. Boon Satyr Magic Cards

    Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+2.

    3 Mana Value 4 Power 2 Toughness Enchantment Creature — Satyr uncommon Pioneer Masters
  16. Audacity Magic Cards

    Enchant creature Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) When this Aura is put into a graveyard from the battlefield, draw a card.

    1 Mana Value Enchantment — Aura common Pioneer Masters
  17. Witch's Mark Magic Cards

    You may discard a card. If you do, draw two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

    2 Mana Value Sorcery common Pioneer Masters
  18. Wild Slash Magic Cards

    Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.

    1 Mana Value Instant common Pioneer Masters
  19. Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.

    3 Mana Value 4 Power 3 Toughness Creature — Dinosaur uncommon Pioneer Masters
  20. Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if this creature is renowned, this creature deals 2 damage to that player.

    3 Mana Value 2 Power 2 Toughness Creature — Human Berserker uncommon Pioneer Masters