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  1. Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Menace (This creature can't be blocked except by two or more creatures.) Enchanted creature gets +3/+3 and has menace.

    4 Mana Value 3 Power 3 Toughness Enchantment Creature — Ox common Pioneer Masters
  2. Outpost Siege Magic Cards

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

    4 Mana Value Enchantment rare Pioneer Masters
  3. Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, it deals 3 damage to any target.

    2 Mana Value Enchantment — Aura uncommon Pioneer Masters
  4. Oath of Chandra Magic Cards

    When Oath of Chandra enters, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

    2 Mana Value Legendary Enchantment rare Pioneer Masters
  5. Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    1 Mana Value 1 Power 2 Toughness Creature — Human Monk uncommon Pioneer Masters
  6. Mogis's Warhound Magic Cards

    Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.

    2 Mana Value 2 Power 2 Toughness Enchantment Creature — Dog uncommon Pioneer Masters
  7. Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

    2 Mana Value 2 Power 1 Toughness Creature — Beast common Pioneer Masters
  8. Heroic — Whenever you cast a spell that targets this creature, this creature deals 2 damage to any target.

    4 Mana Value 2 Power 2 Toughness Creature — Human Warrior uncommon Pioneer Masters
  9. When this creature enters, you may sacrifice another creature. When you do, this creature deals damage equal to that creature's power to any target. Embalm {5}{R} ({5}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Manticore with no mana cost. Embalm only as a sorcery.)

    4 Mana Value 4 Power 3 Toughness Creature — Manticore uncommon Pioneer Masters
  10. Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

    3 Mana Value 2 Power 2 Toughness Creature — Goblin Warrior rare Pioneer Masters
  11. When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)

    3 Mana Value 2 Power 1 Toughness Creature — Human Artificer common Pioneer Masters
  12. Furious Rise Magic Cards

    At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

    3 Mana Value Enchantment uncommon Pioneer Masters
  13. Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    5 Mana Value 3 Power 3 Toughness Creature — Human Monk uncommon Pioneer Masters
  14. Dragon Mantle Magic Cards

    Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

    1 Mana Value Enchantment — Aura common Pioneer Masters
  15. Draconic Roar Magic Cards

    As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature's controller.

    2 Mana Value Instant uncommon Pioneer Masters
  16. At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.

    2 Mana Value 2 Power 2 Toughness Creature — Human Ranger common Pioneer Masters
  17. Boulder Salvo Magic Cards

    Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature.

    5 Mana Value Sorcery common Pioneer Masters
  18. This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

    4 Mana Value 5 Power 2 Toughness Creature — Human Monk common Pioneer Masters
  19. Akroan Crusader Magic Cards

    Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)

    1 Mana Value 1 Power 1 Toughness Creature — Human Soldier common Pioneer Masters
  20. Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Human Wizard rare Pioneer Masters