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  1. Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

    2 Mana Value 1 Power 2 Toughness Creature — Bat common Pioneer Masters
  2. Baleful Eidolon Magic Cards

    Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.

    2 Mana Value 1 Power 1 Toughness Enchantment Creature — Spirit common Pioneer Masters
  3. Zephyr Winder Magic Cards

    Flying Whenever this creature deals combat damage to a player, untap up to one target creature.

    2 Mana Value 2 Power 1 Toughness Creature — Elemental uncommon Pioneer Masters
  4. Windrider Patrol Magic Cards

    Flying Whenever this creature deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    5 Mana Value 4 Power 3 Toughness Creature — Merfolk Wizard common Pioneer Masters
  5. Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Warrior with no mana cost. Embalm only as a sorcery.)

    2 Mana Value 2 Power 1 Toughness Creature — Snake Warrior common Pioneer Masters
  6. Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value Instant common Pioneer Masters
  7. Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

    3 Mana Value Instant uncommon Pioneer Masters
  8. Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

    1 Mana Value Instant uncommon Pioneer Masters
  9. Quicken Magic Cards

    The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

    1 Mana Value Instant uncommon Pioneer Masters
  10. When this creature enters, if you control two or more Gates, you may draw a card.

    4 Mana Value 2 Power 4 Toughness Creature — Vedalken Soldier common Pioneer Masters
  11. Nimbus Naiad Magic Cards

    Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying Enchanted creature gets +2/+2 and has flying.

    3 Mana Value 2 Power 2 Toughness Enchantment Creature — Nymph common Pioneer Masters
  12. Niblis of Frost Magic Cards

    Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

    4 Mana Value 3 Power 3 Toughness Creature — Spirit rare Pioneer Masters
  13. Murmuring Mystic Magic Cards

    Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

    4 Mana Value 1 Power 5 Toughness Creature — Human Wizard uncommon Pioneer Masters
  14. Master of Waves Magic Cards

    Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

    4 Mana Value 2 Power 1 Toughness Creature — Merfolk Wizard rare Pioneer Masters
  15. Jhessian Thief Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, draw a card.

    3 Mana Value 1 Power 3 Toughness Creature — Human Rogue uncommon Pioneer Masters
  16. {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.

    2 Mana Value 0 Power 2 Toughness Legendary Creature — Human Wizard mythic Pioneer Masters
  17. Ingenious Skaab Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}: This creature gets +1/-1 until end of turn.

    3 Mana Value 2 Power 3 Toughness Creature — Zombie Horror common Pioneer Masters
  18. Gust of Wind Magic Cards

    This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

    4 Mana Value Sorcery common Pioneer Masters
  19. Guild Summit Magic Cards

    When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate you control enters, draw a card.

    3 Mana Value Enchantment uncommon Pioneer Masters
  20. When this creature enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)

    2 Mana Value 0 Power 3 Toughness Creature — Human Scout common Pioneer Masters