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  1. Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Instant uncommon Innistrad Remastered
  2. Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.

    8 Mana Value 4 Power 4 Toughness Creature — Eldrazi Insect common Innistrad Remastered
  3. Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Human Werewolf rare Innistrad Remastered
  4. Young Wolf Magic Cards

    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

    1 Mana Value 1 Power 1 Toughness Creature — Wolf common Innistrad Remastered
  5. When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    1 Mana Value 1 Power 2 Toughness Creature — Human Soldier common Innistrad Remastered
  6. Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

    4 Mana Value 2 Power 2 Toughness Creature — Human Werewolf rare Innistrad Remastered
  7. Young Wolf Magic Cards

    Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

    1 Mana Value 1 Power 1 Toughness Creature — Wolf common Innistrad Remastered
  8. Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

    3 Mana Value Enchantment uncommon Innistrad Remastered
  9. Spider Spawning Magic Cards

    Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    5 Mana Value Sorcery uncommon Innistrad Remastered
  10. Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    1 Mana Value 2 Power 1 Toughness Creature — Vampire Berserker rare Innistrad Remastered
  11. Flying Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.

    2 Mana Value 2 Power 1 Toughness Creature — Vampire Wizard rare Innistrad Remastered
  12. When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

    2 Mana Value Legendary Enchantment mythic Innistrad Remastered
  13. (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn.

    4 Mana Value Battle — Siege rare Innistrad Remastered
  14. At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

    2 Mana Value 2 Power 1 Toughness Creature — Rat uncommon Innistrad Remastered
  15. Think Twice Magic Cards

    Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Instant common Innistrad Remastered
  16. Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Instant uncommon Innistrad Remastered
  17. When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

    1 Mana Value 1 Power 2 Toughness Creature — Human Soldier common Innistrad Remastered
  18. Flash Flying, vigilance When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Angel mythic Innistrad Remastered
  19. Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, create two 1/1 green Insect creature tokens.

    8 Mana Value 4 Power 4 Toughness Creature — Eldrazi Insect common Innistrad Remastered
  20. At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on this artifact. {3}, {T}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.

    2 Mana Value Artifact rare DCI Promos