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  1. Path to Exile Magic Cards

    Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    1 Mana Value Instant rare DCI Promos
  2. Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

    2 Mana Value 1 Power 1 Toughness Creature — Faerie Rogue rare DCI Promos
  3. Mind Stone Magic Cards

    {T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

    2 Mana Value Artifact rare DCI Promos
  4. Zoetic Cavern Magic Cards

    {T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

    0 Mana Value Land rare DCI Promos
  5. Calciderm Magic Cards

    Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

    4 Mana Value 5 Power 5 Toughness Creature — Beast rare DCI Promos
  6. This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.

    1 Mana Value 1 Power 1 Toughness Creature — Human Soldier rare DCI Promos
  7. Sudden Edict Magic Cards

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature of their choice.

    2 Mana Value Instant rare Secret Lair Showdown
  8. Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 1 Toughness Creature — Human Druid rare Secret Lair Showdown
  9. Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

    4 Mana Value Sorcery rare The List
  10. Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

    4 Mana Value 2 Power 4 Toughness Legendary Creature — Human Cleric mythic The List
  11. At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

    4 Mana Value 2 Power 8 Toughness Legendary Creature — Human Soldier mythic The List
  12. Path of Ancestry Magic Cards

    This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    0 Mana Value Land common The List
  13. Heap Gate Magic Cards

    {T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    0 Mana Value Land — Gate common The List
  14. Gond Gate Magic Cards

    Gates you control enter untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.

    0 Mana Value Land — Gate uncommon The List
  15. This land enters tapped. As this land enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

    0 Mana Value Land — Gate common The List
  16. Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

    4 Mana Value 0 Power 3 Toughness Creature — Elemental rare The List
  17. {T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

    0 Mana Value Land rare The List
  18. Plaza of Harmony Magic Cards

    When this land enters, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce.

    0 Mana Value Land rare The List
  19. Hellkite Tyrant Magic Cards

    Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

    6 Mana Value 6 Power 5 Toughness Creature — Dragon rare The List
  20. Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Aetherborn Vampire rare The List