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Sunscorch Regent Magic CardsFlying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
5 Mana Value 4 Power 3 Toughness Creature — Dragon rare The List -
Tragic Arrogance Magic CardsFor each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
5 Mana Value Sorcery rare The List -
Shalai, Voice of Plenty Magic CardsFlying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
4 Mana Value 3 Power 4 Toughness Legendary Creature — Angel rare The List -
Heliod, Sun-Crowned Magic CardsIndestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
3 Mana Value 5 Power 5 Toughness Legendary Enchantment Creature — God mythic The List -
Twenty-Toed Toad Magic CardsYour maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
4 Mana Value 3 Power 3 Toughness Creature — Frog Wizard rare The List -
Halo Fountain Magic Cards{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
3 Mana Value Artifact mythic The List -
Drown in Dreams Magic CardsChoose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.
3 Mana Value Instant rare The List -
The Eternal Wanderer Magic CardsNo more than one creature can attack The Eternal Wanderer each combat. [+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. [0]: Create a 2/2 white Samurai creature token with double strike. [−4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
6 Mana Value Legendary Planeswalker rare The List -
Turn // Burn Magic CardsUntil end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
5 Mana Value Instant uncommon Pioneer Masters -
Alive // Well Magic CardsCreate a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
5 Mana Value Sorcery uncommon Pioneer Masters -
Unexpected Results Magic CardsShuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
4 Mana Value Sorcery rare Pioneer Masters -
Hunter's Prowess Magic CardsUntil end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
5 Mana Value Sorcery rare Pioneer Masters -
Gather the Pack Magic CardsReveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
2 Mana Value Sorcery uncommon Pioneer Masters -
Limits of Solidarity Magic CardsGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
4 Mana Value Sorcery uncommon Pioneer Masters -
Expedite Magic CardsTarget creature gains haste until end of turn. Draw a card.
1 Mana Value Instant common Pioneer Masters -
Touch of Moonglove Magic CardsTarget creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
1 Mana Value Instant common Pioneer Masters -
Part the Waterveil Magic CardsTake an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
6 Mana Value Sorcery mythic Pioneer Masters -
Enter the Infinite Magic CardsDraw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
12 Mana Value Sorcery mythic Pioneer Masters -
Tragic Arrogance Magic CardsFor each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
5 Mana Value Sorcery rare Pioneer Masters -
Shoulder to Shoulder Magic CardsSupport 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
3 Mana Value Sorcery common Pioneer Masters