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Disciple of Phenax Magic CardsWhen Disciple of Phenax enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
4 Mana Value 1 Power 3 Toughness Creature — Human Cleric common Pioneer Masters -
Abhorrent Overlord Magic CardsFlying When Abhorrent Overlord enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
7 Mana Value 6 Power 6 Toughness Creature — Demon rare Pioneer Masters -
Thassa, God of the Sea Magic CardsIndestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
3 Mana Value 5 Power 5 Toughness Legendary Enchantment Creature — God mythic Pioneer Masters -
Sphinx's Tutelage Magic CardsWhenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
3 Mana Value Enchantment uncommon Pioneer Masters -
Sphinx of Magosi Magic CardsFlying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
6 Mana Value 6 Power 6 Toughness Creature — Sphinx rare Pioneer Masters -
Silumgar Sorcerer Magic CardsFlash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters, you may sacrifice a creature.) When Silumgar Sorcerer exploits a creature, counter target creature spell.
3 Mana Value 2 Power 1 Toughness Creature — Human Wizard uncommon Pioneer Masters -
Wingsteed Rider Magic CardsFlying Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
3 Mana Value 2 Power 2 Toughness Creature — Human Knight common Pioneer Masters -
Heliod, God of the Sun Magic CardsIndestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
4 Mana Value 5 Power 6 Toughness Legendary Enchantment Creature — God mythic Pioneer Masters -
Evangel of Heliod Magic CardsWhen Evangel of Heliod enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
6 Mana Value 1 Power 3 Toughness Creature — Human Cleric uncommon Pioneer Masters -
Wandering Fumarole Magic CardsWandering Fumarole enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
0 Mana Value Land rare Pioneer Masters -
Shambling Vent Magic CardsShambling Vent enters tapped. {T}: Add {W} or {B}. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
0 Mana Value Land rare Pioneer Masters -
Needle Spires Magic CardsNeedle Spires enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
0 Mana Value Land rare Pioneer Masters -
Maze's End Magic CardsThis land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
0 Mana Value Land mythic Pioneer Masters -
Lumbering Falls Magic CardsLumbering Falls enters tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
0 Mana Value Land rare Pioneer Masters -
Hissing Quagmire Magic CardsHissing Quagmire enters tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
0 Mana Value Land rare Pioneer Masters -
Haven of the Spirit Dragon Magic Cards{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
0 Mana Value Land rare Pioneer Masters -
Evolving Wilds Magic Cards{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0 Mana Value Land common Pioneer Masters -
Pilgrim's Eye Magic CardsFlying When Pilgrim's Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3 Mana Value 1 Power 1 Toughness Artifact Creature — Thopter common Pioneer Masters -
Halo Scarab Magic Cards{2}, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 Mana Value 2 Power 1 Toughness Artifact Creature — Insect common Pioneer Masters -
Gate Colossus Magic CardsThis spell costs {1} less to cast for each Gate you control. This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
8 Mana Value 8 Power 8 Toughness Artifact Creature — Construct uncommon Pioneer Masters