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Showing results for “Grand Theft Auto” - 315 results
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Wind-Scarred Crag Magic CardsThis land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
0 Mana Value Land common Aetherdrift -
Midnight Mangler Magic CardsDuring turns other than yours, this Vehicle is an artifact creature. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2 Mana Value 3 Power 3 Toughness Artifact — Vehicle common Aetherdrift -
Wild Hunger Magic CardsTarget creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
3 Mana Value Instant uncommon Innistrad Remastered -
Laboratory Maniac Magic CardsIf you would draw a card while your library has no cards in it, you win the game instead.
3 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon Innistrad Remastered -
Wild Hunger Magic CardsTarget creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
3 Mana Value Instant uncommon Innistrad Remastered -
Laboratory Maniac Magic CardsIf you would draw a card while your library has no cards in it, you win the game instead.
3 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon Innistrad Remastered -
Skinrender Magic CardsWhen this creature enters, put three -1/-1 counters on target creature.
4 Mana Value 3 Power 3 Toughness Creature — Phyrexian Zombie rare DCI Promos -
Reckless Wurm Magic CardsTrample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5 Mana Value 4 Power 4 Toughness Creature — Wurm rare DCI Promos -
Your Plans Mean Nothing Magic CardsWhen you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
0 Mana Value Scheme common Duskmourn: House of Horror Commander -
Wild Hunger Magic CardsTarget creature gets +3/+1 and gains trample until end of turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
3 Mana Value Instant common The List -
Millstone Magic Cards{2}, {T}: Target player mills two cards.
2 Mana Value Artifact uncommon The List -
Millstone Magic Cards{2}, {T}: Target player mills two cards.
2 Mana Value Artifact uncommon Mystery Booster -
Rout Magic CardsYou may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
5 Mana Value Sorcery rare Mystery Booster -
Millstone Magic Cards{2}, {T}: Target player mills two cards.
2 Mana Value Artifact uncommon Mystery Booster -
Fist of Suns Magic CardsYou may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
3 Mana Value Artifact rare Mystery Booster -
Palladium Myr Magic Cards{T}: Add {C}{C}.
3 Mana Value 2 Power 2 Toughness Artifact Creature — Myr uncommon Mystery Booster -
Reckless Wurm Magic CardsTrample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
5 Mana Value 4 Power 4 Toughness Creature — Wurm common Mystery Booster -
Sea of Clouds Magic CardsSea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.
0 Mana Value Land rare Mystery Booster -
Laboratory Maniac Magic CardsIf you would draw a card while your library has no cards in it, you win the game instead.
3 Mana Value 2 Power 2 Toughness Creature — Human Wizard uncommon Mystery Booster -
Laboratory Maniac Magic CardsIf you would draw a card while your library has no cards in it, you win the game instead.
3 Mana Value 2 Power 2 Toughness Creature — Human Wizard rare Mystery Booster