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  1. Lifebane Zombie Magic Cards

    Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.

    3 Mana Value 3 Power 1 Toughness Creature — Zombie Warrior rare Pioneer Masters
  2. Fell Stinger Magic Cards

    Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.

    3 Mana Value 3 Power 2 Toughness Creature — Zombie Scorpion uncommon Pioneer Masters
  3. Dreadhound Magic Cards

    When Dreadhound enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

    6 Mana Value 6 Power 6 Toughness Creature — Demon Dog uncommon Pioneer Masters
  4. Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.

    5 Mana Value Enchantment rare Pioneer Masters
  5. Devour Flesh Magic Cards

    Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.

    2 Mana Value Instant common Pioneer Masters
  6. Blood Scrivener Magic Cards

    If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.

    2 Mana Value 2 Power 1 Toughness Creature — Zombie Wizard rare Pioneer Masters
  7. Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

    2 Mana Value 1 Power 2 Toughness Creature — Bat common Pioneer Masters
  8. Baleful Eidolon Magic Cards

    Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.

    2 Mana Value 1 Power 1 Toughness Enchantment Creature — Spirit common Pioneer Masters
  9. Zephyr Winder Magic Cards

    Flying Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

    2 Mana Value 2 Power 1 Toughness Creature — Elemental common Pioneer Masters
  10. Windrider Patrol Magic Cards

    Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    5 Mana Value 4 Power 3 Toughness Creature — Merfolk Wizard uncommon Pioneer Masters
  11. Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Warrior with no mana cost. Embalm only as a sorcery.)

    2 Mana Value 2 Power 1 Toughness Creature — Snake Warrior common Pioneer Masters
  12. Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    3 Mana Value Instant uncommon Pioneer Masters
  13. Counter target spell. Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

    3 Mana Value Instant rare Pioneer Masters
  14. Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

    1 Mana Value Instant uncommon Pioneer Masters
  15. Quicken Magic Cards

    The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.

    1 Mana Value Instant rare Pioneer Masters
  16. When Opal Lake Gatekeepers enters, if you control two or more Gates, you may draw a card.

    4 Mana Value 2 Power 4 Toughness Creature — Vedalken Soldier common Pioneer Masters
  17. Nimbus Naiad Magic Cards

    Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying.

    3 Mana Value 2 Power 2 Toughness Enchantment Creature — Nymph common Pioneer Masters
  18. Niblis of Frost Magic Cards

    Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

    4 Mana Value 3 Power 3 Toughness Creature — Spirit rare Pioneer Masters
  19. Murmuring Mystic Magic Cards

    Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

    4 Mana Value 1 Power 5 Toughness Creature — Human Wizard uncommon Pioneer Masters
  20. Master of Waves Magic Cards

    Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

    4 Mana Value 2 Power 1 Toughness Creature — Merfolk Wizard mythic Pioneer Masters