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  1. Jhessian Thief Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card.

    3 Mana Value 1 Power 3 Toughness Creature — Human Rogue uncommon Pioneer Masters
  2. Ingenious Skaab Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}: Ingenious Skaab gets +1/-1 until end of turn.

    3 Mana Value 2 Power 3 Toughness Creature — Zombie Horror common Pioneer Masters
  3. Gust of Wind Magic Cards

    This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

    4 Mana Value Sorcery common Pioneer Masters
  4. Guild Summit Magic Cards

    When Guild Summit enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate you control enters, draw a card.

    3 Mana Value Enchantment uncommon Pioneer Masters
  5. When Fallaji Archaeologist enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

    2 Mana Value 0 Power 3 Toughness Creature — Human Scout common Pioneer Masters
  6. Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.

    6 Mana Value Sorcery mythic Pioneer Masters
  7. Consider Magic Cards

    Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

    1 Mana Value Instant common Pioneer Masters
  8. Cloudfin Raptor Magic Cards

    Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

    1 Mana Value 0 Power 1 Toughness Creature — Bird Mutant common Pioneer Masters
  9. Chasm Skulker Magic Cards

    Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

    3 Mana Value 1 Power 1 Toughness Creature — Squid Horror rare Pioneer Masters
  10. Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 1 Toughness Creature — Merfolk Pirate uncommon Pioneer Masters
  11. Bident of Thassa Magic Cards

    Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

    4 Mana Value Legendary Enchantment Artifact rare Pioneer Masters
  12. Artisan of Forms Magic Cards

    Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.

    2 Mana Value 1 Power 1 Toughness Creature — Human Wizard rare Pioneer Masters
  13. War Oracle Magic Cards

    Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

    4 Mana Value 3 Power 3 Toughness Creature — Human Cleric uncommon Pioneer Masters
  14. Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

    4 Mana Value 2 Power 3 Toughness Creature — Bird common Pioneer Masters
  15. {T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won't untap during your next untap step.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Warrior uncommon Pioneer Masters
  16. Starfield of Nyx Magic Cards

    At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

    5 Mana Value Enchantment mythic Pioneer Masters
  17. Phalanx Leader Magic Cards

    Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.

    2 Mana Value 1 Power 1 Toughness Creature — Human Soldier uncommon Pioneer Masters
  18. Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

    3 Mana Value 2 Power 2 Toughness Creature — Human Soldier rare Pioneer Masters
  19. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters, return target enchantment card from your graveyard to your hand.

    4 Mana Value 3 Power 2 Toughness Creature — Human Monk uncommon Pioneer Masters
  20. Flying When Linvala, the Preserver enters, if an opponent has more life than you, you gain 5 life. When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Angel mythic Pioneer Masters