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  1. Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.

    1 Mana Value 0 Power 4 Toughness Creature — Centaur Scout common Pioneer Masters
  2. Knightly Valor Magic Cards

    Enchant creature When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.

    5 Mana Value Enchantment — Aura common Pioneer Masters
  3. First strike When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

    2 Mana Value 2 Power 2 Toughness Creature — Human Knight rare Pioneer Masters
  4. Hopeful Eidolon Magic Cards

    Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.

    1 Mana Value 1 Power 1 Toughness Enchantment Creature — Spirit common Pioneer Masters
  5. Hero of Iroas Magic Cards

    Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.

    2 Mana Value 2 Power 2 Toughness Creature — Human Soldier rare Pioneer Masters
  6. [+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: Create a 2/2 white Knight Ally creature token. [−4]: You get an emblem with "Creatures you control get +1/+1."

    4 Mana Value Legendary Planeswalker — Gideon mythic Pioneer Masters
  7. Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.

    3 Mana Value 1 Power 1 Toughness Enchantment Creature — Spirit uncommon Pioneer Masters
  8. When Extricator of Sin enters, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

    3 Mana Value 0 Power 3 Toughness Creature — Human Cleric uncommon Pioneer Masters
  9. Celestial Archon Magic Cards

    Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.

    5 Mana Value 4 Power 4 Toughness Enchantment Creature — Archon rare Pioneer Masters
  10. Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

    5 Mana Value 3 Power 4 Toughness Creature — Angel mythic Pioneer Masters
  11. [+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

    4 Mana Value Legendary Planeswalker — Serra mythic MagicFest 2025
  12. Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {T}: Add {C}. LEVEL 1-7 {T}: Add {W}, {B}, {G}, or {C}. LEVEL 8+ {T}: Add {W}, {B}, {G}, or {C}. Scry 1.

    0 Mana Value Land rare Mystery Booster 2
  13. Processing Plant Magic Cards

    Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. {T}: Add {W}, {U}, {B}, or {C}.

    0 Mana Value Land — Ulamog's Power-Plant rare Mystery Booster 2
  14. Omenpath to Naya Magic Cards

    Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) {T}: Add {R}, {G}, or {W}.

    0 Mana Value Land — Omenpath rare Mystery Booster 2
  15. Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestros' Totally Safe Hideout enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

    0 Mana Value Land rare Mystery Booster 2
  16. Madlands Magic Cards

    Madlands enters the battlefield tapped. {T}: Add {B} or {R}. Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

    0 Mana Value Land rare Mystery Booster 2
  17. Lazotep Archway Magic Cards

    Lazotep Archway enters the battlefield tapped. {T}: Add {W} or {B}. Eternalize {3}{W}{B} ({3}{W}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)

    0 Mana Value Land rare Mystery Booster 2
  18. The Heron Moon Magic Cards

    {T}: Add {C}. {1}, {T}: Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

    0 Mana Value Legendary Land rare Mystery Booster 2
  19. Runed Terror Magic Cards

    Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)

    6 Mana Value 6 Power 6 Toughness Artifact Creature — Elemental Champion rare Mystery Booster 2
  20. Orb of Origin Magic Cards

    {2}: Add one mana of any color. Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)

    0 Mana Value Poly Artifact rare Mystery Booster 2