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  1. Microscope Magic Cards

    {T}: Surveil 1. {T}: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)

    2 Mana Value Artifact rare Mystery Booster 2
  2. Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.

    7 Mana Value 10 Power 10 Toughness Legendary Snow Creature — Wurm rare Mystery Booster 2
  3. Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.

    4 Mana Value 4 Power 3 Toughness Legendary Creature — Turtle Athlete rare Mystery Booster 2
  4. Stone Drake Magic Cards

    Flying When Stone Drake enters the battlefield, choose one — • Distract — Tap target land. Draw a card. • Enthrall — Target player discards a card for each spell you've cast this turn.

    5 Mana Value 4 Power 4 Toughness Creature — Drake rare Mystery Booster 2
  5. Menace If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

    2 Mana Value 2 Power 2 Toughness Legendary Creature — Brushwagg Pirate rare Mystery Booster 2
  6. Mothers Yamazaki Magic Cards

    Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.

    4 Mana Value 2 Power 2 Toughness Legendary Creature — Human Samurai rare Mystery Booster 2
  7. Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

    5 Mana Value 3 Power 4 Toughness Legendary Creature — Elemental Otter rare Mystery Booster 2
  8. Jund 'Em Out Magic Cards

    Retrace (Sorry, no room for reminder text.) Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost. • Abrupt Decay • Blightning • Bloodbraid Elf • Lightning Bolt • Liliana of the Veil • Tarmogoyf

    3 Mana Value Sorcery rare Mystery Booster 2
  9. Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

    5 Mana Value 2 Power 5 Toughness Legendary Creature — Snake rare Mystery Booster 2
  10. Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)

    5 Mana Value 5 Power 5 Toughness Legendary Creature — Slug Ooze rare Mystery Booster 2
  11. Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost {2} less to cast. Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Bard rare Mystery Booster 2
  12. First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

    5 Mana Value 3 Power 8 Toughness Legendary Creature — Human Soldier rare Mystery Booster 2
  13. Wrenn and One Magic Cards

    [+1]: Wrenn and One gains "{T}: Add {G}" until your next turn. [−1]: Create a 1/1 green Squirrel creature token. [−4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."

    0 Mana Value Land Planeswalker — Wrenn rare Mystery Booster 2
  14. Werewhat Magic Cards

    Daybound As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.

    4 Mana Value 4 Power 3 Toughness Creature — Werewolf rare Mystery Booster 2
  15. Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

    5 Mana Value 3 Power 4 Toughness Legendary Creature — Human Druid rare Mystery Booster 2
  16. Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

    3 Mana Value 3 Power 3 Toughness Creature — Human Peasant rare Mystery Booster 2
  17. When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)

    2 Mana Value 1 Power 1 Toughness Creature — Human Bard rare Mystery Booster 2
  18. Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)

    3 Mana Value 0 Power 0 Toughness Creature — Phyrexian Plant rare Mystery Booster 2
  19. Penumbra Umbra Magic Cards

    Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

    2 Mana Value Enchantment — Aura rare Mystery Booster 2
  20. ({L} can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible.

    3 Mana Value 3 Power 4 Toughness Creature — Human Noble rare Mystery Booster 2