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  1. Halving Season Magic Cards

    If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

    5 Mana Value Enchantment rare Mystery Booster 2
  2. Creepy Crawler Magic Cards

    Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)

    4 Mana Value 2 Power 4 Toughness Creature — Spider rare Mystery Booster 2
  3. Choose one. Destroy target creature, then — • Create a Food token. • Create a Treasure token. • Put a menace counter on a creature you control. • That creature's controller mills cards equal to its power.

    4 Mana Value Instant rare Mystery Booster 2
  4. Cleaver Blow Magic Cards

    Multicleave {1} (You may pay an additional {1} any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.) Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.

    2 Mana Value Instant rare Mystery Booster 2
  5. Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.

    3 Mana Value Sorcery rare Mystery Booster 2
  6. You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)

    2 Mana Value Sorcery rare Mystery Booster 2
  7. Your opponents play with their hands revealed. {U}, Sacrifice Wisedrafter's Will: Draw a card. {U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.

    1 Mana Value Enchantment rare Mystery Booster 2
  8. Two by Four Magic Cards

    Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature.

    2 Mana Value Instant rare Mystery Booster 2
  9. Search Elemental Magic Cards

    Whenever you search your library, scry 1. Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.

    1 Mana Value 1 Power 1 Toughness Creature — Elemental rare Mystery Booster 2
  10. Library ninjutsu {1}{U} ({1}{U}, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.) Whenever Panglacial Shinobi deals combat damage to a player, draw a card.

    3 Mana Value 1 Power 3 Toughness Creature — Wurm Ninja rare Mystery Booster 2
  11. Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.

    3 Mana Value Enchantment — Saga rare Mystery Booster 2
  12. Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token. ☐ Diving Gear — An artifact enters the battlefield under your control. ☐ Merfolk — A Merfolk enters the battlefield under your control. ☐ Ritual — You cast an instant or sorcery spell.

    1 Mana Value Enchantment — Quest rare Mystery Booster 2
  13. When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.

    3 Mana Value Enchantment rare Mystery Booster 2
  14. Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.) Target player draws three cards.

    1 Mana Value Instant rare Mystery Booster 2
  15. Blurry Visionary Magic Cards

    When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)

    4 Mana Value 3 Power 2 Toughness Creature — Human Wizard rare Mystery Booster 2
  16. Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.

    4 Mana Value World Enchantment rare Mystery Booster 2
  17. Tax Taker Magic Cards

    Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)

    1 Mana Value 1 Power 2 Toughness Creature — Rat Advisor rare Mystery Booster 2
  18. Plain Walker Magic Cards

    Plainswalk Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.) Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)

    3 Mana Value 2 Power 3 Toughness Creature — Kithkin Rogue rare Mystery Booster 2
  19. Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)

    5 Mana Value 6 Power 5 Toughness Creature — Eldrazi Dinosaur rare Mystery Booster 2
  20. Jeskai Baller Magic Cards

    When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    3 Mana Value 2 Power 3 Toughness Creature — Human Athlete rare Mystery Booster 2