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  1. Intangible Vibes Magic Cards

    All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)

    2 Mana Value Enchantment rare Mystery Booster 2
  2. Friarball Magic Cards

    Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)

    4 Mana Value Sorcery rare Mystery Booster 2
  3. Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.

    4 Mana Value 3 Power 3 Toughness Creature — Centaur Soldier rare Mystery Booster 2
  4. Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.

    1 Mana Value 1 Power 1 Toughness Creature — Rabbit Soldier rare Mystery Booster 2
  5. Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)

    4 Mana Value 3 Power 3 Toughness Legendary Creature — Kithkin Archer rare Mystery Booster 2
  6. Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)

    2 Mana Value Artifact — Equipment rare Mystery Booster 2
  7. Arcanum Things Magic Cards

    Equipped creature has flying. Equip {2} Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)

    2 Mana Value Artifact — Equipment rare Mystery Booster 2
  8. Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.

    2 Mana Value 2 Power 2 Toughness Creature — Human Monk rare Mystery Booster 2
  9. Choose one at random. Create a token that's a copy of the chosen card. • Elesh Norn, Mother of Machines • Jin-Gitaxias, Progress Tyrant • Sheoldred, the Apocalypse • Urabrask, Heretic Praetor • Vorinclex, Monstrous Raider • Ebon Praetor

    6 Mana Value Sorcery rare Mystery Booster 2
  10. Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)

    2 Mana Value 2 Power 1 Toughness Basic Creature — Shapeshifter rare Mystery Booster 2
  11. (Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.) • You've cast three or more spells this turn. • An opponent lost 6 or more life this turn. • There are nine or more cards in your graveyard. Reward — Draw a card.

    0 Mana Value Conspiracy — Secret Mission rare Mystery Booster 2
  12. ({C/P} can be paid with either {C} or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)

    10 Mana Value 12 Power 12 Toughness Legendary Creature — Phyrexian Eldrazi rare Mystery Booster 2
  13. Scute Swarm Magic Cards

    Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

    3 Mana Value 1 Power 1 Toughness Creature — Insect rare Zendikar Rising Promos
  14. This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.

    0 Mana Value Land rare Zendikar Promos
  15. Loam Lion Magic Cards

    This creature gets +1/+2 as long as you control a Forest.

    1 Mana Value 1 Power 1 Toughness Creature — Cat uncommon Worldwake Promos
  16. Terastodon Magic Cards

    When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

    8 Mana Value 9 Power 9 Toughness Creature — Elephant rare Worldwake Promos
  17. Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.

    4 Mana Value 5 Power 4 Toughness Legendary Creature — Zombie Minotaur Wa… rare War of the Spark Promos
  18. {R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Spellshaper rare Time Spiral Promos
  19. Nyx Lotus Magic Cards

    Nyx Lotus enters tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

    4 Mana Value Legendary Artifact rare Theros Beyond Death Promos
  20. Flying, trample Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.

    2 Mana Value 2 Power 1 Toughness Creature — Pegasus rare Streets of New Capenna Promos