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  1. At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control. {G}{U}, {T}: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.

    4 Mana Value 1 Power 4 Toughness Legendary Creature — Human Wizard mythic Foundations Promos
  2. Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Dragon Wizard mythic Foundations Promos
  3. Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.

    6 Mana Value 5 Power 5 Toughness Legendary Creature — Dragon Wizard mythic Foundations Promos
  4. Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Bird Wizard rare Foundations Promos
  5. Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.

    4 Mana Value 3 Power 4 Toughness Legendary Creature — Bird Wizard rare Foundations Promos
  6. This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.

    7 Mana Value 8 Power 12 Toughness Legendary Creature — Serpent rare Foundations Promos
  7. This spell can't be countered. Trample, ward {4} Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.

    7 Mana Value 8 Power 12 Toughness Legendary Creature — Serpent rare Foundations Promos
  8. First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warrior rare Foundations Promos
  9. First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Human Warrior rare Foundations Promos
  10. At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.

    3 Mana Value Enchantment rare Foundations Promos
  11. At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.

    3 Mana Value Enchantment rare Foundations Promos
  12. Spinner of Souls Magic Cards

    Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

    3 Mana Value 4 Power 3 Toughness Creature — Spider Spirit rare Foundations Promos
  13. Spinner of Souls Magic Cards

    Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

    3 Mana Value 4 Power 3 Toughness Creature — Spider Spirit rare Foundations Promos
  14. Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

    6 Mana Value 7 Power 7 Toughness Creature — Wurm mythic Foundations Promos
  15. Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

    6 Mana Value 7 Power 7 Toughness Creature — Wurm mythic Foundations Promos
  16. Mossborn Hydra Magic Cards

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

    3 Mana Value 0 Power 0 Toughness Creature — Elemental Hydra rare Foundations Promos
  17. Mossborn Hydra Magic Cards

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.

    3 Mana Value 0 Power 0 Toughness Creature — Elemental Hydra rare Foundations Promos
  18. You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Beast Noble rare Foundations Promos
  19. You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Beast Noble rare Foundations Promos
  20. Twinflame Tyrant Magic Cards

    Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.

    5 Mana Value 3 Power 5 Toughness Creature — Dragon mythic Foundations Promos