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  1. Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. [+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. [−2]: Create a 2/1 blue Ninja creature token. [−9]: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."

    3 Mana Value Legendary Planeswalker — Kaito mythic Foundations Promos
  2. Drake Hatcher Magic Cards

    Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.

    2 Mana Value 1 Power 3 Toughness Creature — Human Wizard rare Foundations Promos
  3. Drake Hatcher Magic Cards

    Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.

    2 Mana Value 1 Power 3 Toughness Creature — Human Wizard rare Foundations Promos
  4. This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

    6 Mana Value 5 Power 5 Toughness Creature — Sphinx rare Foundations Promos
  5. This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

    6 Mana Value 5 Power 5 Toughness Creature — Sphinx rare Foundations Promos
  6. Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.

    5 Mana Value 3 Power 6 Toughness Creature — Giant Wizard rare Foundations Promos
  7. Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.

    5 Mana Value 3 Power 6 Toughness Creature — Giant Wizard rare Foundations Promos
  8. Valkyrie's Call Magic Cards

    Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.

    5 Mana Value Enchantment mythic Foundations Promos
  9. Valkyrie's Call Magic Cards

    Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.

    5 Mana Value Enchantment mythic Foundations Promos
  10. Skyknight Squire Magic Cards

    Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

    2 Mana Value 1 Power 1 Toughness Creature — Cat Scout rare Foundations Promos
  11. Skyknight Squire Magic Cards

    Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

    2 Mana Value 1 Power 1 Toughness Creature — Cat Scout rare Foundations Promos
  12. Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

    4 Mana Value 3 Power 3 Toughness Creature — Angel rare Foundations Promos
  13. Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.

    4 Mana Value 3 Power 3 Toughness Creature — Angel rare Foundations Promos
  14. Celestial Armor Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment rare Foundations Promos
  15. Celestial Armor Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

    3 Mana Value Artifact — Equipment rare Foundations Promos
  16. Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Cat Avatar rare Foundations Promos
  17. Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Cat Avatar rare Foundations Promos
  18. Flying Whenever a creature you control becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn.

    3 Mana Value 3 Power 4 Toughness Legendary Creature — Bird Wizard rare Modern Horizons 3
  19. If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.

    4 Mana Value Enchantment rare Duskmourn: House of Horror
  20. A-Heartfire Hero Magic Cards

    Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When this creature dies, it deals damage equal to its power to each opponent.

    1 Mana Value 0 Power 1 Toughness Creature — Mouse Soldier uncommon Bloomburrow