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  1. Abundant Growth Magic Cards

    Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

    1 Mana Value Enchantment — Aura rare Secret Lair Drop
  2. Nature's Lore Magic Cards

    Search your library for a Forest card, put that card onto the battlefield, then shuffle.

    2 Mana Value Sorcery rare Secret Lair Drop
  3. Sculpting Steel Magic Cards

    You may have this artifact enter as a copy of any artifact on the battlefield.

    3 Mana Value Artifact rare Secret Lair Drop
  4. New Horizons Magic Cards

    Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."

    3 Mana Value Enchantment — Aura common Foundations
  5. Seize the Spoils Magic Cards

    As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value Sorcery common Foundations
  6. As long as you control a Dragon, this creature has flying.

    2 Mana Value 2 Power 2 Toughness Creature — Human Warrior common Foundations
  7. Into the Roil Magic Cards

    Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

    2 Mana Value Instant common Foundations
  8. Whenever you gain life, put a +1/+1 counter on this creature. As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)

    4 Mana Value 3 Power 3 Toughness Creature — Human Knight uncommon Foundations
  9. At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.

    3 Mana Value Enchantment rare Foundations
  10. You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Beast Noble rare Foundations
  11. {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.

    3 Mana Value 3 Power 2 Toughness Creature — Demon Warlock rare Foundations
  12. Skyknight Squire Magic Cards

    Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

    2 Mana Value 1 Power 1 Toughness Creature — Cat Scout rare Foundations
  13. Progenitus Magic Cards

    Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

    10 Mana Value 10 Power 10 Toughness Legendary Creature — Hydra Avatar mythic Foundations
  14. During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

    6 Mana Value 6 Power 6 Toughness Legendary Creature — Elemental Avatar mythic Foundations
  15. Twinflame Tyrant Magic Cards

    Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.

    5 Mana Value 3 Power 5 Toughness Creature — Dragon mythic Foundations
  16. Think Twice Magic Cards

    Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    2 Mana Value Instant mythic Foundations
  17. Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. [+1]: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. [−2]: Create a 2/1 blue Ninja creature token. [−9]: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."

    3 Mana Value Legendary Planeswalker — Kaito mythic Foundations
  18. Menace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

    4 Mana Value 2 Power 3 Toughness Legendary Creature — Elf Noble rare Foundations
  19. At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.

    3 Mana Value Enchantment rare Foundations
  20. You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Beast Noble rare Foundations