Search

Showing results for “a” - 143999 results

Filtered by Cards

  1. {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.

    3 Mana Value 3 Power 2 Toughness Creature — Demon Warlock rare Foundations
  2. Drake Hatcher Magic Cards

    Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, put that many incubation counters on it. Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.

    2 Mana Value 1 Power 3 Toughness Creature — Human Wizard rare Foundations
  3. Skyknight Squire Magic Cards

    Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

    2 Mana Value 1 Power 1 Toughness Creature — Cat Scout rare Foundations
  4. You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Beast Noble rare Foundations
  5. Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.

    6 Mana Value Enchantment mythic Foundations
  6. Goldvein Pick Magic Cards

    Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Foundations
  7. Gleaming Barrier Magic Cards

    Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value 0 Power 4 Toughness Artifact Creature — Wall common Foundations
  8. Campus Guide Magic Cards

    When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

    2 Mana Value 2 Power 1 Toughness Artifact Creature — Golem common Foundations
  9. Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

    3 Mana Value Sorcery common Foundations
  10. Bushwhack Magic Cards

    Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

    1 Mana Value Sorcery common Foundations
  11. As an additional cost to cast this spell, discard a card. Draw two cards.

    2 Mana Value Instant common Foundations
  12. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value Sorcery common Foundations
  13. Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

    3 Mana Value 2 Power 3 Toughness Creature — Vampire Shaman uncommon Foundations
  14. Macabre Waltz Magic Cards

    Return up to two target creature cards from your graveyard to your hand, then discard a card.

    2 Mana Value Sorcery common Foundations
  15. Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    2 Mana Value Instant common Foundations
  16. Burglar Rat Magic Cards

    When this creature enters, each opponent discards a card.

    2 Mana Value 1 Power 1 Toughness Creature — Rat common Foundations
  17. Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

    1 Mana Value Enchantment — Aura common Foundations
  18. During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Foundations
  19. Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{G}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.

    4 Mana Value 1 Power 4 Toughness Creature — Spider common Foundations
  20. Cackling Prowler Magic Cards

    Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.

    4 Mana Value 4 Power 3 Toughness Creature — Hyena Rogue common Foundations