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  1. Ambush Wolf Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) When this creature enters, exile up to one target card from a graveyard.

    3 Mana Value 4 Power 2 Toughness Creature — Wolf common Foundations
  2. Incinerating Blast deals 6 damage to target creature. You may discard a card. If you do, draw a card.

    5 Mana Value Sorcery common Foundations
  3. Goblin Boarders Magic Cards

    Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.

    3 Mana Value 3 Power 2 Toughness Creature — Goblin Pirate common Foundations
  4. Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.

    3 Mana Value 0 Power 4 Toughness Creature — Cyclops Wizard common Foundations
  5. Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

    2 Mana Value 2 Power 2 Toughness Creature — Goblin common Foundations
  6. When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.

    4 Mana Value 4 Power 2 Toughness Creature — Zombie common Foundations
  7. Infestation Sage Magic Cards

    When this creature dies, create a 1/1 black and green Insect creature token with flying.

    1 Mana Value 1 Power 1 Toughness Creature — Elf Warlock common Foundations
  8. Infernal Vessel Magic Cards

    When this creature dies, if it wasn't a Demon, return it to the battlefield under its owner's control with two +1/+1 counters on it. It's a Demon in addition to its other types.

    3 Mana Value 2 Power 1 Toughness Creature — Human Cleric uncommon Foundations
  9. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

    3 Mana Value 2 Power 2 Toughness Creature — Skeleton Pirate common Foundations
  10. Strix Lookout Magic Cards

    Flying, vigilance (Attacking doesn't cause this creature to tap.) {1}{U}, {T}: Draw a card, then discard a card.

    2 Mana Value 1 Power 2 Toughness Creature — Bird common Foundations
  11. Flying When this creature enters, draw a card, then discard a card.

    5 Mana Value 3 Power 4 Toughness Creature — Elemental common Foundations
  12. Flash (You may cast this spell any time you could cast an instant.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    2 Mana Value 2 Power 1 Toughness Creature — Human Wizard common Foundations
  13. Fleeting Flight Magic Cards

    Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.

    1 Mana Value Instant common Foundations
  14. Armasaur Guide Magic Cards

    Vigilance (Attacking doesn't cause this creature to tap.) Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.

    5 Mana Value 4 Power 4 Toughness Creature — Dinosaur common Foundations
  15. Choose a scheme and set it into motion — • Choose Your Demise • Every Hope Shall Vanish • Make Yourself Useful

    3 Mana Value Instant rare Unknown Event
  16. HONK! Magic Cards

    Choose one — • The Goose is Loose — Destroy target artifact or enchantment. Its controller creates a Food token. • The Goose Laid an Egg — Put a +1/+1 counter on target creature. You create a Food token.

    1 Mana Value Instant rare Unknown Event
  17. Once per turn, you may cast a nonland card as though it was another card of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color. No looking cards up!)

    7 Mana Value Enchantment rare Unknown Event
  18. The Value Knight Magic Cards

    When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with "{2}, {T}, Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead." Whenever you draw a card, put a +1/+1 counter on The Value Knight.

    4 Mana Value 1 Power 1 Toughness Legendary Creature — Human Knight rare Unknown Event
  19. Oozeavite Magic Cards

    Oozeavite enters with each of a vigilance, reach, trample, and hexproof counter on it. These are also +1/+1 counters. If Oozeavite would be dealt damage, instead create a 0/0 green Ooze creature token and move a counter from Oozeavite onto it. Then if Oozeavite has no counters on it, sacrifice it. {3}{G}, {T}: Move any number of counters from other creatures you control onto Oozeavite.

    5 Mana Value 0 Power 0 Toughness Creature — Ooze rare Unknown Event
  20. Grek the Ogre Magic Cards

    Grek gets +1/+1 for each differently named token among permanents you control. Whenever Grek attacks, create one of the following at random you don't already control: a 1/1 green Donkey creature token, a 2/2 white Cat creature token, a 3/3 green Ogre Noble token, a Swamp token, a Food token, or a Gold token.

    5 Mana Value 4 Power 4 Toughness Legendary Creature — Ogre rare Unknown Event