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Soulstone Sanctuary Magic Cards{T}: Add {C}. {4}: This land becomes a 3/3 creature with vigilance and all creature types. It's still a land.
0 Mana Value Land rare Foundations -
Lathril, Blade of the Elves Magic CardsMenace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
4 Mana Value 2 Power 3 Toughness Legendary Creature — Elf Noble rare Foundations -
Spinner of Souls Magic CardsReach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
3 Mana Value 4 Power 3 Toughness Creature — Spider Spirit rare Foundations -
Quilled Greatwurm Magic CardsTrample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
6 Mana Value 7 Power 7 Toughness Creature — Wurm mythic Foundations -
Abyssal Harvester Magic Cards{T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
3 Mana Value 3 Power 2 Toughness Creature — Demon Warlock rare Foundations -
Kiora, the Rising Tide Magic CardsWhen Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
3 Mana Value 3 Power 2 Toughness Legendary Creature — Merfolk Noble rare Foundations -
Skyknight Squire Magic CardsWhenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
2 Mana Value 1 Power 1 Toughness Creature — Cat Scout rare Foundations -
Secluded Courtyard Magic CardsAs this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
0 Mana Value Land uncommon Foundations -
Evolving Wilds Magic Cards{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
0 Mana Value Land common Foundations -
Heraldic Banner Magic CardsAs this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
3 Mana Value Artifact uncommon Foundations -
Ruby, Daring Tracker Magic CardsHaste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.
2 Mana Value 1 Power 2 Toughness Legendary Creature — Human Scout uncommon Foundations -
Lathril, Blade of the Elves Magic CardsMenace (This creature can't be blocked except by two or more creatures.) Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
4 Mana Value 2 Power 3 Toughness Legendary Creature — Elf Noble rare Foundations -
Inspiring Call Magic CardsDraw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
3 Mana Value Instant uncommon Foundations -
Garruk's Uprising Magic CardsWhen this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
3 Mana Value Enchantment uncommon Foundations -
Dwynen's Elite Magic CardsWhen this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
2 Mana Value 2 Power 2 Toughness Creature — Elf Warrior common Foundations -
Rune-Scarred Demon Magic CardsFlying When this creature enters, search your library for a card, put it into your hand, then shuffle.
7 Mana Value 6 Power 6 Toughness Creature — Demon rare Foundations -
Authority of the Consuls Magic CardsCreatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.
1 Mana Value Enchantment rare Foundations -
Ravenous Amulet Magic Cards{1}, {T}, Sacrifice a creature: Draw a card and put a soul counter on this artifact. Activate only as a sorcery. {4}, {T}, Sacrifice this artifact: Each opponent loses life equal to the number of soul counters on this artifact.
2 Mana Value Artifact uncommon Foundations -
Wardens of the Cycle Magic CardsMorbid — At the beginning of your end step, if a creature died this turn, choose one — • You gain 2 life. • You draw a card and you lose 1 life.
4 Mana Value 3 Power 4 Toughness Creature — Elf Warlock uncommon Foundations -
Perforating Artist Magic CardsDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
3 Mana Value 3 Power 2 Toughness Creature — Devil uncommon Foundations