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  1. Flying Whenever this creature enters or attacks, draw a card, then discard a card. Threshold — This creature gets +1/+1 and has deathtouch as long as there are seven or more cards in your graveyard.

    3 Mana Value 2 Power 2 Toughness Creature — Nightmare Bird uncommon Foundations
  2. Spinner of Souls Magic Cards

    Reach Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

    3 Mana Value 4 Power 3 Toughness Creature — Spider Spirit rare Foundations
  3. Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

    6 Mana Value 7 Power 7 Toughness Creature — Wurm mythic Foundations
  4. You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

    3 Mana Value 1 Power 4 Toughness Legendary Creature — Beast Noble rare Foundations
  5. Felling Blow Magic Cards

    Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.

    3 Mana Value Sorcery uncommon Foundations
  6. Elfsworn Giant Magic Cards

    Reach (This creature can block creatures with flying.) Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.

    5 Mana Value 5 Power 3 Toughness Creature — Giant common Foundations
  7. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    3 Mana Value 4 Power 2 Toughness Creature — Boar uncommon Foundations
  8. Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.

    2 Mana Value Sorcery uncommon Foundations
  9. Hungry Ghoul Magic Cards

    {1}, Sacrifice another creature: Put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 2 Toughness Creature — Zombie common Foundations
  10. {T}: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.

    3 Mana Value 3 Power 2 Toughness Creature — Demon Warlock rare Foundations
  11. When Kiora enters, draw two cards, then discard two cards. Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.

    3 Mana Value 3 Power 2 Toughness Legendary Creature — Merfolk Noble rare Foundations
  12. Skyknight Squire Magic Cards

    Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

    2 Mana Value 1 Power 1 Toughness Creature — Cat Scout rare Foundations
  13. Hare Apparent Magic Cards

    When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.

    2 Mana Value 2 Power 2 Toughness Creature — Rabbit Noble common Foundations
  14. Fiend Artisan Magic Cards

    This creature gets +1/+1 for each creature card in your graveyard. {X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

    2 Mana Value 1 Power 1 Toughness Creature — Nightmare mythic Special Guests
  15. Grim Tutor Magic Cards

    Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

    3 Mana Value Sorcery mythic Special Guests
  16. Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

    3 Mana Value Enchantment mythic Special Guests
  17. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Indestructible (Damage and effects that say "destroy" don't destroy this creature.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

    11 Mana Value 11 Power 11 Toughness Artifact Creature — Golem mythic Wizards Play Network 2024
  18. Thriving Moor Magic Cards

    This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

    0 Mana Value Land common Foundations Jumpstart
  19. Thriving Isle Magic Cards

    This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

    0 Mana Value Land common Foundations Jumpstart
  20. Thriving Heath Magic Cards

    This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

    0 Mana Value Land common Foundations Jumpstart