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Savage Stomp Magic CardsThis spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
3 Mana Value Sorcery uncommon Foundations Jumpstart -
Rishkar, Peema Renegade Magic CardsWhen Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
3 Mana Value 2 Power 2 Toughness Legendary Creature — Elf Druid rare Foundations Jumpstart -
Retreat to Kazandu Magic CardsLandfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
3 Mana Value Enchantment uncommon Foundations Jumpstart -
Realm Seekers Magic CardsThis creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
6 Mana Value 0 Power 0 Toughness Creature — Elf Scout rare Foundations Jumpstart -
Rampant Growth Magic CardsSearch your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 Mana Value Sorcery common Foundations Jumpstart -
Quirion Beastcaller Magic CardsWhenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
2 Mana Value 2 Power 2 Toughness Creature — Dryad Warrior rare Foundations Jumpstart -
Primeval Herald Magic CardsTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
4 Mana Value 3 Power 1 Toughness Creature — Elf Scout uncommon Foundations Jumpstart -
Primeval Bounty Magic CardsWhenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.
6 Mana Value Enchantment mythic Foundations Jumpstart -
Pridemalkin Magic CardsWhen this creature enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 Mana Value 2 Power 1 Toughness Creature — Cat common Foundations Jumpstart -
Orchard Strider Magic CardsWhen this creature enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
6 Mana Value 6 Power 4 Toughness Creature — Treefolk common Foundations Jumpstart -
Oran-Rief Ooze Magic CardsWhen this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
3 Mana Value 2 Power 2 Toughness Creature — Ooze rare Foundations Jumpstart -
Obstinate Baloth Magic CardsWhen this creature enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
4 Mana Value 4 Power 4 Toughness Creature — Beast uncommon Foundations Jumpstart -
Murasa Ranger Magic CardsLandfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.
4 Mana Value 3 Power 3 Toughness Creature — Human Warrior Ranger uncommon Foundations Jumpstart -
Moldgraf Millipede Magic CardsWhen this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)
5 Mana Value 2 Power 2 Toughness Creature — Insect Horror common Foundations Jumpstart -
Merfolk Branchwalker Magic CardsWhen this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 Mana Value 2 Power 1 Toughness Creature — Merfolk Scout uncommon Foundations Jumpstart -
Marwyn, the Nurturer Magic CardsWhenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.
3 Mana Value 1 Power 1 Toughness Legendary Creature — Elf Druid rare Foundations Jumpstart -
Maraleaf Rider Magic CardsSacrifice a Food: Target creature blocks this creature this turn if able.
2 Mana Value 3 Power 1 Toughness Creature — Elf Knight common Foundations Jumpstart -
Llanowar Visionary Magic CardsWhen this creature enters, draw a card. {T}: Add {G}.
3 Mana Value 2 Power 2 Toughness Creature — Elf Druid common Foundations Jumpstart -
Leaf-Crowned Visionary Magic CardsOther Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
2 Mana Value 1 Power 1 Toughness Creature — Elf Druid rare Foundations Jumpstart -
Kujar Seedsculptor Magic CardsWhen this creature enters, put a +1/+1 counter on target creature you control.
2 Mana Value 1 Power 2 Toughness Creature — Elf Druid common Foundations Jumpstart