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  1. Savage Stomp Magic Cards

    This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

    3 Mana Value Sorcery uncommon Foundations Jumpstart
  2. When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

    3 Mana Value 2 Power 2 Toughness Legendary Creature — Elf Druid rare Foundations Jumpstart
  3. Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.

    3 Mana Value Enchantment uncommon Foundations Jumpstart
  4. Realm Seekers Magic Cards

    This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.

    6 Mana Value 0 Power 0 Toughness Creature — Elf Scout rare Foundations Jumpstart
  5. Rampant Growth Magic Cards

    Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

    2 Mana Value Sorcery common Foundations Jumpstart
  6. Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.

    2 Mana Value 2 Power 2 Toughness Creature — Dryad Warrior rare Foundations Jumpstart
  7. Primeval Herald Magic Cards

    Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature enters or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

    4 Mana Value 3 Power 1 Toughness Creature — Elf Scout uncommon Foundations Jumpstart
  8. Primeval Bounty Magic Cards

    Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.

    6 Mana Value Enchantment mythic Foundations Jumpstart
  9. Pridemalkin Magic Cards

    When this creature enters, put a +1/+1 counter on target creature you control. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

    3 Mana Value 2 Power 1 Toughness Creature — Cat common Foundations Jumpstart
  10. Orchard Strider Magic Cards

    When this creature enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value 6 Power 4 Toughness Creature — Treefolk common Foundations Jumpstart
  11. Oran-Rief Ooze Magic Cards

    When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

    3 Mana Value 2 Power 2 Toughness Creature — Ooze rare Foundations Jumpstart
  12. Obstinate Baloth Magic Cards

    When this creature enters, you gain 4 life. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

    4 Mana Value 4 Power 4 Toughness Creature — Beast uncommon Foundations Jumpstart
  13. Murasa Ranger Magic Cards

    Landfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.

    4 Mana Value 3 Power 3 Toughness Creature — Human Warrior Ranger uncommon Foundations Jumpstart
  14. When this creature enters, mill three cards, then put a +1/+1 counter on this creature for each creature card in your graveyard. (To mill three cards, put the top three cards of your library into your graveyard.)

    5 Mana Value 2 Power 2 Toughness Creature — Insect Horror common Foundations Jumpstart
  15. When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

    2 Mana Value 2 Power 1 Toughness Creature — Merfolk Scout uncommon Foundations Jumpstart
  16. Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.

    3 Mana Value 1 Power 1 Toughness Legendary Creature — Elf Druid rare Foundations Jumpstart
  17. Maraleaf Rider Magic Cards

    Sacrifice a Food: Target creature blocks this creature this turn if able.

    2 Mana Value 3 Power 1 Toughness Creature — Elf Knight common Foundations Jumpstart
  18. When this creature enters, draw a card. {T}: Add {G}.

    3 Mana Value 2 Power 2 Toughness Creature — Elf Druid common Foundations Jumpstart
  19. Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.

    2 Mana Value 1 Power 1 Toughness Creature — Elf Druid rare Foundations Jumpstart
  20. When this creature enters, put a +1/+1 counter on target creature you control.

    2 Mana Value 1 Power 2 Toughness Creature — Elf Druid common Foundations Jumpstart