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  1. Krosan Tusker Magic Cards

    Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

    7 Mana Value 6 Power 5 Toughness Creature — Boar Beast uncommon Foundations Jumpstart
  2. Landfall — Whenever a land you control enters, you gain 1 life.

    2 Mana Value 1 Power 3 Toughness Creature — Insect common Foundations Jumpstart
  3. Jungle Delver Magic Cards

    {3}{G}: Put a +1/+1 counter on this creature.

    1 Mana Value 1 Power 1 Toughness Creature — Merfolk Warrior common Foundations Jumpstart
  4. Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color." [−1]: Put a +1/+1 counter on target creature.

    3 Mana Value Legendary Planeswalker — Yanggu uncommon Foundations Jumpstart
  5. Jadelight Ranger Magic Cards

    When this creature enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

    3 Mana Value 2 Power 1 Toughness Creature — Merfolk Scout Ranger rare Foundations Jumpstart
  6. Ixalli's Diviner Magic Cards

    When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

    2 Mana Value 0 Power 3 Toughness Creature — Human Druid common Foundations Jumpstart
  7. You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.

    2 Mana Value Instant common Foundations Jumpstart
  8. Hunter's Edge Magic Cards

    Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.

    4 Mana Value Sorcery common Foundations Jumpstart
  9. Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.

    3 Mana Value 2 Power 3 Toughness Creature — Elf Citizen common Foundations Jumpstart
  10. Harrow Magic Cards

    As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

    3 Mana Value Instant common Foundations Jumpstart
  11. Groundswell Magic Cards

    Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

    1 Mana Value Instant common Foundations Jumpstart
  12. Landfall — Whenever a land you control enters, you may gain 2 life.

    3 Mana Value 2 Power 2 Toughness Creature — Antelope common Foundations Jumpstart
  13. Gnarlid Colony Magic Cards

    Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

    2 Mana Value 2 Power 2 Toughness Creature — Beast common Foundations Jumpstart
  14. You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    3 Mana Value Sorcery uncommon Foundations Jumpstart
  15. Whenever another creature you control with power 3 or greater enters, you may draw a card.

    5 Mana Value 4 Power 4 Toughness Creature — Beast uncommon Foundations Jumpstart
  16. [+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. [−3]: You may put a green creature card from your hand onto the battlefield. [−7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."

    6 Mana Value Legendary Planeswalker — Garruk mythic Foundations Jumpstart
  17. Fungal Plots Magic Cards

    {1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token. Sacrifice two Saprolings: You gain 2 life and draw a card.

    2 Mana Value Enchantment uncommon Foundations Jumpstart
  18. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

    4 Mana Value 4 Power 4 Toughness Creature — Wolf common Foundations Jumpstart
  19. Dwynen's Elite Magic Cards

    When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

    2 Mana Value 2 Power 2 Toughness Creature — Elf Warrior uncommon Foundations Jumpstart
  20. When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

    2 Mana Value 0 Power 3 Toughness Creature — Insect common Foundations Jumpstart