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Trueheart Twins Magic CardsYou may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
5 Mana Value 4 Power 4 Toughness Creature — Jackal Warrior uncommon Foundations Jumpstart -
Trial of Zeal Magic CardsWhen this enchantment enters, it deals 3 damage to any target. When a Cartouche you control enters, return this enchantment to its owner's hand.
3 Mana Value Enchantment uncommon Foundations Jumpstart -
Stolen Vitality Magic CardsTarget creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
2 Mana Value Instant common Foundations Jumpstart -
Scion of Opulence Magic CardsWhenever this creature or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
3 Mana Value 3 Power 1 Toughness Creature — Vampire Noble rare Foundations Jumpstart -
Scavenged Blade Magic CardsWhen this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
2 Mana Value Artifact — Equipment common Foundations Jumpstart -
Sarkhan, Fireblood Magic Cards[+1]: You may discard a card. If you do, draw a card. [+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. [−7]: Create four 5/5 red Dragon creature tokens with flying.
3 Mana Value Legendary Planeswalker — Sarkhan mythic Foundations Jumpstart -
Renegade Tactics Magic CardsTarget creature can't block this turn. Draw a card.
1 Mana Value Sorcery common Foundations Jumpstart -
Play with Fire Magic CardsPlay with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
1 Mana Value Instant uncommon Foundations Jumpstart -
Neonate's Rush Magic CardsThis spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
3 Mana Value Instant common Foundations Jumpstart -
Mirrorwing Dragon Magic CardsFlying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
5 Mana Value 4 Power 5 Toughness Creature — Dragon mythic Foundations Jumpstart -
Markov Enforcer Magic CardsWhenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls. Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
6 Mana Value 6 Power 6 Toughness Creature — Vampire Soldier rare Foundations Jumpstart -
Krenko, Tin Street Kingpin Magic CardsWhenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
3 Mana Value 1 Power 2 Toughness Legendary Creature — Goblin rare Foundations Jumpstart -
Keldon Raider Magic CardsWhen this creature enters, you may discard a card. If you do, draw a card.
4 Mana Value 4 Power 3 Toughness Creature — Human Warrior common Foundations Jumpstart -
Kargan Intimidator Magic CardsCowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
2 Mana Value 3 Power 1 Toughness Creature — Human Warrior rare Foundations Jumpstart -
Insolent Neonate Magic CardsMenace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.
1 Mana Value 1 Power 1 Toughness Creature — Vampire common Foundations Jumpstart -
Hero of the Games Magic CardsWhenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
3 Mana Value 3 Power 2 Toughness Creature — Human Soldier common Foundations Jumpstart -
Goblin Rabblemaster Magic CardsOther Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
3 Mana Value 2 Power 2 Toughness Creature — Goblin Warrior rare Foundations Jumpstart -
Goblin Goliath Magic CardsWhen this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.
6 Mana Value 5 Power 4 Toughness Creature — Goblin Mutant mythic Foundations Jumpstart -
Fling Magic CardsAs an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
2 Mana Value Instant common Foundations Jumpstart -
Fists of Flame Magic CardsDraw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
2 Mana Value Instant common Foundations Jumpstart