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  1. Trueheart Twins Magic Cards

    You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn.

    5 Mana Value 4 Power 4 Toughness Creature — Jackal Warrior uncommon Foundations Jumpstart
  2. Trial of Zeal Magic Cards

    When this enchantment enters, it deals 3 damage to any target. When a Cartouche you control enters, return this enchantment to its owner's hand.

    3 Mana Value Enchantment uncommon Foundations Jumpstart
  3. Stolen Vitality Magic Cards

    Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)

    2 Mana Value Instant common Foundations Jumpstart
  4. Whenever this creature or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {R}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

    3 Mana Value 3 Power 1 Toughness Creature — Vampire Noble rare Foundations Jumpstart
  5. Scavenged Blade Magic Cards

    When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)

    2 Mana Value Artifact — Equipment common Foundations Jumpstart
  6. [+1]: You may discard a card. If you do, draw a card. [+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. [−7]: Create four 5/5 red Dragon creature tokens with flying.

    3 Mana Value Legendary Planeswalker — Sarkhan mythic Foundations Jumpstart
  7. Renegade Tactics Magic Cards

    Target creature can't block this turn. Draw a card.

    1 Mana Value Sorcery common Foundations Jumpstart
  8. Play with Fire Magic Cards

    Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    1 Mana Value Instant uncommon Foundations Jumpstart
  9. Neonate's Rush Magic Cards

    This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.

    3 Mana Value Instant common Foundations Jumpstart
  10. Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.

    5 Mana Value 4 Power 5 Toughness Creature — Dragon mythic Foundations Jumpstart
  11. Markov Enforcer Magic Cards

    Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls. Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

    6 Mana Value 6 Power 6 Toughness Creature — Vampire Soldier rare Foundations Jumpstart
  12. Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

    3 Mana Value 1 Power 2 Toughness Legendary Creature — Goblin rare Foundations Jumpstart
  13. Keldon Raider Magic Cards

    When this creature enters, you may discard a card. If you do, draw a card.

    4 Mana Value 4 Power 3 Toughness Creature — Human Warrior common Foundations Jumpstart
  14. Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.

    2 Mana Value 3 Power 1 Toughness Creature — Human Warrior rare Foundations Jumpstart
  15. Insolent Neonate Magic Cards

    Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice this creature: Draw a card.

    1 Mana Value 1 Power 1 Toughness Creature — Vampire common Foundations Jumpstart
  16. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

    3 Mana Value 3 Power 2 Toughness Creature — Human Soldier common Foundations Jumpstart
  17. Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

    3 Mana Value 2 Power 2 Toughness Creature — Goblin Warrior rare Foundations Jumpstart
  18. Goblin Goliath Magic Cards

    When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.

    6 Mana Value 5 Power 4 Toughness Creature — Goblin Mutant mythic Foundations Jumpstart
  19. Fling Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.

    2 Mana Value Instant common Foundations Jumpstart
  20. Fists of Flame Magic Cards

    Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

    2 Mana Value Instant common Foundations Jumpstart