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Fire Prophecy Magic CardsFire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
2 Mana Value Instant common Foundations Jumpstart -
Fiery Fall Magic CardsFiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
6 Mana Value Instant common Foundations Jumpstart -
Fiendish Duo Magic CardsFirst strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.
6 Mana Value 5 Power 5 Toughness Creature — Devil mythic Foundations Jumpstart -
Falkenrath Marauders Magic CardsFlying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.
5 Mana Value 2 Power 2 Toughness Creature — Vampire Warrior rare Foundations Jumpstart -
Falkenrath Celebrants Magic CardsMenace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
5 Mana Value 4 Power 4 Toughness Creature — Vampire common Foundations Jumpstart -
Emberhorn Minotaur Magic CardsYou may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
4 Mana Value 4 Power 3 Toughness Creature — Minotaur Warrior common Foundations Jumpstart -
Boldwyr Intimidator Magic CardsCowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
7 Mana Value 5 Power 5 Toughness Creature — Giant Warrior uncommon Foundations Jumpstart -
Bloodfire Expert Magic CardsProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3 Mana Value 3 Power 1 Toughness Creature — Efreet Monk common Foundations Jumpstart -
Blood Petal Celebrant Magic CardsThis creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
2 Mana Value 2 Power 1 Toughness Creature — Vampire common Foundations Jumpstart -
Belligerent Guest Magic CardsTrample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
3 Mana Value 3 Power 2 Toughness Creature — Vampire common Foundations Jumpstart -
Battlefield Scavenger Magic CardsYou may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
2 Mana Value 2 Power 2 Toughness Creature — Jackal Rogue uncommon Foundations Jumpstart -
Ancestral Anger Magic CardsTarget creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.
1 Mana Value Sorcery common Foundations Jumpstart -
Akroan Crusader Magic CardsHeroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)
1 Mana Value 1 Power 1 Toughness Creature — Human Soldier common Foundations Jumpstart -
Wakedancer Magic CardsMorbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
3 Mana Value 2 Power 2 Toughness Creature — Human Shaman common Foundations Jumpstart -
Virus Beetle Magic CardsWhen this creature enters, each opponent discards a card.
2 Mana Value 1 Power 1 Toughness Artifact Creature — Insect common Foundations Jumpstart -
Village Rites Magic CardsAs an additional cost to cast this spell, sacrifice a creature. Draw two cards.
1 Mana Value Instant common Foundations Jumpstart -
Venomous Hierophant Magic CardsDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
4 Mana Value 3 Power 3 Toughness Creature — Gorgon Cleric common Foundations Jumpstart -
Vampire Scrivener Magic CardsFlying Whenever you gain life during your turn, put a +1/+1 counter on this creature. Whenever you lose life during your turn, put a +1/+1 counter on this creature.
5 Mana Value 2 Power 2 Toughness Creature — Vampire Warlock uncommon Foundations Jumpstart -
Vampire of the Dire Moon Magic CardsDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 Mana Value 1 Power 1 Toughness Creature — Vampire uncommon Foundations Jumpstart -
Vampire Nighthawk Magic CardsFlying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
3 Mana Value 2 Power 3 Toughness Creature — Vampire Shaman uncommon Foundations Jumpstart