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  1. Fire Prophecy Magic Cards

    Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

    2 Mana Value Instant common Foundations Jumpstart
  2. Fiery Fall Magic Cards

    Fiery Fall deals 5 damage to target creature. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

    6 Mana Value Instant common Foundations Jumpstart
  3. Fiendish Duo Magic Cards

    First strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.

    6 Mana Value 5 Power 5 Toughness Creature — Devil mythic Foundations Jumpstart
  4. Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever this creature deals combat damage to a player, put two +1/+1 counters on it.

    5 Mana Value 2 Power 2 Toughness Creature — Vampire Warrior rare Foundations Jumpstart
  5. Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

    5 Mana Value 4 Power 4 Toughness Creature — Vampire common Foundations Jumpstart
  6. You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)

    4 Mana Value 4 Power 3 Toughness Creature — Minotaur Warrior common Foundations Jumpstart
  7. Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.

    7 Mana Value 5 Power 5 Toughness Creature — Giant Warrior uncommon Foundations Jumpstart
  8. Bloodfire Expert Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    3 Mana Value 3 Power 1 Toughness Creature — Efreet Monk common Foundations Jumpstart
  9. This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

    2 Mana Value 2 Power 1 Toughness Creature — Vampire common Foundations Jumpstart
  10. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")

    3 Mana Value 3 Power 2 Toughness Creature — Vampire common Foundations Jumpstart
  11. You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.

    2 Mana Value 2 Power 2 Toughness Creature — Jackal Rogue uncommon Foundations Jumpstart
  12. Ancestral Anger Magic Cards

    Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card.

    1 Mana Value Sorcery common Foundations Jumpstart
  13. Akroan Crusader Magic Cards

    Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)

    1 Mana Value 1 Power 1 Toughness Creature — Human Soldier common Foundations Jumpstart
  14. Wakedancer Magic Cards

    Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.

    3 Mana Value 2 Power 2 Toughness Creature — Human Shaman common Foundations Jumpstart
  15. Virus Beetle Magic Cards

    When this creature enters, each opponent discards a card.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Insect common Foundations Jumpstart
  16. Village Rites Magic Cards

    As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

    1 Mana Value Instant common Foundations Jumpstart
  17. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)

    4 Mana Value 3 Power 3 Toughness Creature — Gorgon Cleric common Foundations Jumpstart
  18. Flying Whenever you gain life during your turn, put a +1/+1 counter on this creature. Whenever you lose life during your turn, put a +1/+1 counter on this creature.

    5 Mana Value 2 Power 2 Toughness Creature — Vampire Warlock uncommon Foundations Jumpstart
  19. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

    1 Mana Value 1 Power 1 Toughness Creature — Vampire uncommon Foundations Jumpstart
  20. Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

    3 Mana Value 2 Power 3 Toughness Creature — Vampire Shaman uncommon Foundations Jumpstart