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  1. Urge to Feed Magic Cards

    Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.

    2 Mana Value Instant uncommon Foundations Jumpstart
  2. {T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value 1 Power 4 Toughness Artifact Creature — Human Rogue common Foundations Jumpstart
  3. Ukud Cobra Magic Cards

    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

    4 Mana Value 2 Power 5 Toughness Creature — Snake uncommon Foundations Jumpstart
  4. Typhoid Rats Magic Cards

    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

    1 Mana Value 1 Power 1 Toughness Creature — Rat common Foundations Jumpstart
  5. Tragic Slip Magic Cards

    Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

    1 Mana Value Instant common Foundations Jumpstart
  6. Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature.

    5 Mana Value 0 Power 0 Toughness Creature — Insect uncommon Foundations Jumpstart
  7. Subtle Strike Magic Cards

    Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.

    2 Mana Value Instant common Foundations Jumpstart
  8. When this creature enters, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

    4 Mana Value 2 Power 5 Toughness Creature — Elf Cleric uncommon Foundations Jumpstart
  9. Flying Whenever you gain life, put a +1/+1 counter on this creature.

    5 Mana Value 3 Power 3 Toughness Creature — Vampire Cleric uncommon Foundations Jumpstart
  10. Trample Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.)

    8 Mana Value 6 Power 6 Toughness Creature — Avatar uncommon Foundations Jumpstart
  11. Sanctum Seeker Magic Cards

    Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

    4 Mana Value 3 Power 4 Toughness Creature — Vampire Knight rare Foundations Jumpstart
  12. When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

    4 Mana Value 2 Power 4 Toughness Creature — Human Wizard rare Foundations Jumpstart
  13. Ruthless Knave Magic Cards

    {2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice three Treasures: Draw a card.

    3 Mana Value 3 Power 2 Toughness Creature — Orc Pirate uncommon Foundations Jumpstart
  14. Flying Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

    6 Mana Value 6 Power 6 Toughness Creature — Demon mythic Foundations Jumpstart
  15. {T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card. (Activate only as an instant.)

    2 Mana Value 1 Power 2 Toughness Creature — Human Cleric rare Foundations Jumpstart
  16. Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    4 Mana Value 1 Power 4 Toughness Creature — Human Pirate uncommon Foundations Jumpstart
  17. Pilfering Imp Magic Cards

    Flying {1}{B}, {T}, Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Creature — Imp uncommon Foundations Jumpstart
  18. Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

    6 Mana Value 6 Power 5 Toughness Creature — Vampire mythic Foundations Jumpstart
  19. Nantuko Husk Magic Cards

    Sacrifice a creature: This creature gets +2/+2 until end of turn.

    3 Mana Value 2 Power 2 Toughness Creature — Zombie Insect common Foundations Jumpstart
  20. Morkrut Behemoth Magic Cards

    As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}. Menace (This creature can't be blocked except by two or more creatures.)

    5 Mana Value 7 Power 6 Toughness Creature — Zombie Giant common Foundations Jumpstart