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  1. Tide Skimmer Magic Cards

    Flying Whenever you attack with two or more creatures with flying, draw a card.

    4 Mana Value 2 Power 3 Toughness Creature — Drake uncommon Foundations Jumpstart
  2. Stitched Drake Magic Cards

    As an additional cost to cast this spell, exile a creature card from your graveyard. Flying

    3 Mana Value 3 Power 4 Toughness Creature — Zombie Drake common Foundations Jumpstart
  3. Smoke Shroud Magic Cards

    Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.

    2 Mana Value Enchantment — Aura common Foundations Jumpstart
  4. Shipwreck Dowser Magic Cards

    Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.

    5 Mana Value 3 Power 3 Toughness Creature — Merfolk Wizard common Foundations Jumpstart
  5. Shimmer Dragon Magic Cards

    Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.

    6 Mana Value 5 Power 6 Toughness Creature — Dragon rare Foundations Jumpstart
  6. Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

    2 Mana Value Instant common Foundations Jumpstart
  7. Screaming Swarm Magic Cards

    Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put this card from your graveyard into your library second from the top.

    6 Mana Value 4 Power 4 Toughness Creature — Bird Horror uncommon Foundations Jumpstart
  8. Remand Magic Cards

    Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

    2 Mana Value Instant uncommon Foundations Jumpstart
  9. Prosperous Thief Magic Cards

    Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

    3 Mana Value 3 Power 2 Toughness Creature — Human Ninja uncommon Foundations Jumpstart
  10. Phantasmal Form Magic Cards

    Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.

    3 Mana Value Instant common Foundations Jumpstart
  11. Owl Familiar Magic Cards

    Flying When this creature enters, draw a card, then discard a card.

    2 Mana Value 1 Power 1 Toughness Creature — Bird common Foundations Jumpstart
  12. Opt Magic Cards

    Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

    1 Mana Value Instant common Foundations Jumpstart
  13. Oneirophage Magic Cards

    Flying Whenever you draw a card, put a +1/+1 counter on this creature.

    4 Mana Value 1 Power 2 Toughness Creature — Squid Illusion uncommon Foundations Jumpstart
  14. Omen of the Sea Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, scry 2, then draw a card. {2}{U}, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    2 Mana Value Enchantment common Foundations Jumpstart
  15. Nadir Kraken Magic Cards

    Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.

    3 Mana Value 2 Power 3 Toughness Creature — Kraken rare Foundations Jumpstart
  16. [+2]: Until your next turn, up to one target creature gets -2/-0 and loses flying. [−3]: Create a 4/4 blue Elemental Bird creature token with flying. [−8]: You get an emblem with "Islands you control have '{T}: Draw a card.'"

    3 Mana Value Legendary Planeswalker — Yanling mythic Foundations Jumpstart
  17. Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.

    2 Mana Value 2 Power 1 Toughness Enchantment Creature — Human Ninja common Foundations Jumpstart
  18. Flying, vigilance When this creature dies, draw a card.

    2 Mana Value 1 Power 1 Toughness Artifact Creature — Phyrexian Drone common Foundations Jumpstart
  19. Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.

    3 Mana Value Instant common Foundations Jumpstart
  20. Gust of Wind Magic Cards

    This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

    4 Mana Value Sorcery common Foundations Jumpstart