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  1. Faerie Vandal Magic Cards

    Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

    2 Mana Value 1 Power 2 Toughness Creature — Faerie Rogue uncommon Foundations Jumpstart
  2. {1}{U}, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.

    1 Mana Value 1 Power 1 Toughness Creature — Human Citizen common Foundations Jumpstart
  3. Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card."

    4 Mana Value 3 Power 2 Toughness Creature — Merfolk Wizard common Foundations Jumpstart
  4. Cruel Witness Magic Cards

    Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

    4 Mana Value 3 Power 3 Toughness Creature — Bird Horror common Foundations Jumpstart
  5. Cloudkin Seer Magic Cards

    Flying When this creature enters, draw a card.

    3 Mana Value 2 Power 1 Toughness Creature — Elemental Wizard common Foundations Jumpstart
  6. Chilling Trap Magic Cards

    Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

    1 Mana Value Instant common Foundations Jumpstart
  7. Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+1 and has flying.

    2 Mana Value Enchantment — Aura Cartouche common Foundations Jumpstart
  8. Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    3 Mana Value Instant rare Foundations Jumpstart
  9. Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.

    2 Mana Value 2 Power 1 Toughness Creature — Merfolk Pirate uncommon Foundations Jumpstart
  10. Blink of an Eye Magic Cards

    Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

    2 Mana Value Instant common Foundations Jumpstart
  11. Aether Channeler Magic Cards

    When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

    3 Mana Value 2 Power 1 Toughness Creature — Human Wizard rare Foundations Jumpstart
  12. This spell costs {1} less to cast if you control a Wizard. When this creature enters, return target creature an opponent controls to its owner's hand.

    5 Mana Value 3 Power 2 Toughness Creature — Human Wizard common Foundations Jumpstart
  13. Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, put a +1/+1 counter on each creature that convoked it.

    5 Mana Value 4 Power 4 Toughness Creature — Elephant Cleric rare Foundations Jumpstart
  14. Valkyrie's Sword Magic Cards

    When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}

    2 Mana Value Artifact — Equipment uncommon Foundations Jumpstart
  15. Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

    6 Mana Value 4 Power 5 Toughness Creature — Angel Cleric rare Foundations Jumpstart
  16. Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.

    3 Mana Value 2 Power 3 Toughness Creature — Cat Cleric common Foundations Jumpstart
  17. Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

    2 Mana Value Instant common Foundations Jumpstart
  18. Sunhome Stalwart Magic Cards

    First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

    2 Mana Value 2 Power 2 Toughness Creature — Human Soldier uncommon Foundations Jumpstart
  19. Sunblade Samurai Magic Cards

    Vigilance (Attacking doesn't cause this creature to tap.) Channel — {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

    5 Mana Value 4 Power 4 Toughness Enchantment Creature — Human Samurai common Foundations Jumpstart
  20. Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.

    2 Mana Value 2 Power 2 Toughness Creature — Kor Artificer Ally rare Foundations Jumpstart